The Road Warrior wrote:Goblin-King wrote:Really? You sure?
We've always played that pits only open if someone actually step on it.
And why would spear traps be deactivated just because you spot it? That also highly devalues the dwarf/toolkit.
And you cant make spear trap mazes?
And it kinda fixes the problem with being able to search too big an area.
sadface!
Gotta look that up later...
That's the way we play it ( I forget what the rules actually say). I also don't reveal a trap twice. Once the players have found it, it's up to them to remember where it is.
That's how it works.
Also, when revealed monster move into unrevealed areas, I stop them one square just out of sight but inform the player that that was the last location it was seen. When the player reconciles that distance, I move the monster to a then-revealed location of my choosing as long as the monster could have logically reached there by this new point in time.