Another reason for buying a tool kit: Have a trap mechanism located just high enough up so as to be out of reach of the vertically challenged Dwarf. Only other Heroes could disarm this trap, which could be a spear trap, falling block trap, or swinging axe trap. These snafus should be alternated and repeated with standard traps to encourage the purchase.
Schmidt wrote:maybe be able to search for traps when you stand in a door way (I always thought that rule is stupid)
I like this one. Pay for the privilege with a tool kit.
The problem is this only works when no monsters are visible to the searching Hero using NA rules. This might lead to Heroes holding back at the doorway and safely sniping with a crossbow until monsters came to them. Afterwards, the trap could later be safely discovered--boring.
With EU rules, it would be possible to search for the trap with monsters in a room because of a created loophole. The EU room restrictions wouldn't apply from the doorway: "...Characters may not search if they are next to a monster or if there is a monster in the same room or visible in a passage...." I like this better since a Hero has a choice of removing himself from the battle for a turn to insure an unlikely trap isn't present. Kinda gives a he Wizard an excuse to avoid combat while pushing the other Heroes back a square from first strikes.
cynthialee wrote:...Ideas that come to mind:
More advanced traps that require a Dwarf with a Kit.
Advanced traps that require 2 or more heroes with tools to disarm....
...Traps that require multiple turns to disarm. {Then mid work have a monster wander in and the heroes have to protect the Dwarf as he works with his tools to disarm the trap.}
I like the first two ideas as creative reasons necessitating the purchase of a tool kit. I like the third idea because it could implement the concept from
Searching with monsters present--allowed!.