As usual I have my own wacky idea for Plate Armour (in the EU edition) that goes for the simplest possible fix:
Just remove the movement penalty entirely.
Plate armour allows you to roll four combat dice in defence.
Cost 850 gold coins
May not be used by Wizard.
ARMOUR
Now before you recoil in horror ...
In the EU game we have the following issues:
a) Heroes run out of things to spend their gold on.
b) Plate Armour is by far the most expensive item in the game, at about double the cost of the other expensive items (Chainmail 450gc, Battle Axe 400gc). Therefore it ought to be a worthwhile thing to save your gold for.
but
c) The movement penalty stops anyone buying it.
d) There are Pits of Darkness traps in the Ogre Horde and Wizards of Morcar EU expansions. The only differences between these and regular pit traps is that they can't be disarmed and that they inflict more damage the more armour you're wearing. Because Ogre Horde is a tough expansion, it would be more interesting if players have to weigh up (as it were) whether to wear plate armour, knowing they will roll an extra defence die against monsters, but occasionally have to jump unavoidable pits of darkness and possibly get very hurt. Unfortunately this never arises because hardly anyone bothers with plate armour.
(Actually I think the writers made a mistake with the Pit of Darkness rules--they're less dangerous than regular pit traps if you're wearing no armour!)
e) In the EU game, there is also the question of whether you can buy an item if someone else already has the card for it. This is one of those things that tended to come down to houserules. Strictly speaking I think the intention in gameplay terms was that only one shield is available, one crossbow, etc. (however unrealistic that may be). If only one player can buy Plate Armour, because there is only one card, then having no movement restriction doesn't unbalance things too much, because only one player will max out their defence dice. Effectively Plate Armour becomes a way for ONE player to buy their own equivalent to Borin's Armour (which is a freebie).
f) Classic EU Heroquest is a very, very simple game and one of its great virtues. One of its design features is that it has virtually no modifiers: no -2 penalties or things like that. You add up gold, you subtract body points and you get extra dice from equipment, but that's about it. I think the most advanced bit of maths in the game is multiplying a die roll by 10 on one of the treasure cards.
g) Besides which, there's the 'realism' argument that plate isn't really as heavy and cumbersome as some make it out to be. I'm not so fussed about realism in HQ, though, as it's a very boardgamey boardgame to begin with.
So rather than fussing around with ways to get a milder movement penalty, I'd just cut this Gordian knot and remove it entirely.
Even in the EU game you can't wear more than one kind of body armour at a time, so no Chainmail plus Plate. (Though the game doesn't specify what counts as 'body' armour and it's left up to players to use their common sense. Presumably the designers meant for the Wizard to wear both the Cloak and the Bracers at once.)
In the NA game there are other factors to consider (like the Armory), so just removing the movement penalty might not be such a great idea. But I think it would work in the EU game.



= one hit
= one hit & pushback
= cancels one hit





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