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Not waking the Witch Lord

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Not waking the Witch Lord

Postby Bareheaded Warrior » March 26th, 2025, 11:00 am

I didn't offer two options, just two distinct changes that together I think fix the issues in a minimal tweak kind of way
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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Re: Not waking the Witch Lord

Postby manaknight14 » March 26th, 2025, 11:08 am

Ah okay, I misread it and thought you were suggesting one change or the other, not both. Even so, I think the second change is a good one but the first one doesn't add much that's helpful, for reasons I already mentioned.

EDIT: Oh wait, nevermind. Now I see why you combine the two. If the secret door can be accessed from the stairs AND the Star of the West is with the Witch Lord, it's possible to just walk in there and grab the item and walk back out, so the quest is now super short.
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Re: Not waking the Witch Lord

Postby wallydubbs » March 27th, 2025, 10:48 am

You could just get rid of that secret door altogether and force the heroes to use the Ring of Return.


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Re: Not waking the Witch Lord

Postby manaknight14 » March 27th, 2025, 11:39 am

wallydubbs wrote:You could just get rid of that secret door altogether and force the heroes to use the Ring of Return.

You would have to modify Quest 10 (or have the heroes get it elsewhere) to make sure the heroes actually got the Ring of Return. That's one of the artifacts that is commonly missed by the heroes.
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Re: Not waking the Witch Lord

Postby Bareheaded Warrior » March 28th, 2025, 3:05 am

And don't forget that the Ring of Return is an artefact that only appears in the remake (1990 onwards), it doesn't exist in the classic version of the game, so that won't be an option for players of that edition...
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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Re: Not waking the Witch Lord

Postby wallydubbs » March 28th, 2025, 5:48 pm

manaknight14 wrote:
wallydubbs wrote:You could just get rid of that secret door altogether and force the heroes to use the Ring of Return.

You would have to modify Quest 10 (or have the heroes get it elsewhere) to make sure the heroes actually got the Ring of Return. That's one of the artifacts that is commonly missed by the heroes.


True. But I did that with my last playgroup, as they did find the Ring of Return. I noted that they had the Ring of Return at the start of Quest 12, so in essence I forced them to use it. It's otherwise a useless artifact. I do reuse the artifact if a hero gets trapped in a room, like Against the Ogre Horde.


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