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BenjiHQ wrote:Has anyone worked out the %age strengths of each of the monster types in combat? I'm thinking of writing an event/rule booklet that would reflect the personalities of the different monster types. For instance - undead are brainless so will attack the nearest player, goblins are bright enough to run away when outnumbered but maybe would go find allies to stage an ambush. That kind of thing. But central to this is an analysis of just how tough each monster type is singly and in bands against each of the the heroes and different combinations of heroes.
wallydubbs wrote:I normally play Undead the same as you said, as attacking the closest hero any even potentially other monsters. When I was playing Castle of Mystery with a group, a hero teleported into a room with greenskins, but on his next turn he fled. An Orc chased after him, teleporting to a room with undead... The undead attacks and killed the Orc.
wallydubbs wrote:I've come up with a points system for heroes and monsters, but this was more so to accurately group them into Arena Mode... Probably not what you're talking about.


Evil Frog Wizard wrote:wallydubbs wrote:I normally play Undead the same as you said, as attacking the closest hero any even potentially other monsters. When I was playing Castle of Mystery with a group, a hero teleported into a room with greenskins, but on his next turn he fled. An Orc chased after him, teleporting to a room with undead... The undead attacks and killed the Orc.
There is actually a massive tradition that supports this behavior in undead. The standard 'old school' view of undead in older Dungeons and Dragons is that the undead resent the living for still possessing life, which they themselves no longer possess. Therefore it makes perfect sense that the undead would kill orcs and goblins just as readily as the heroes. Though I'd point out it's not because they are stupid, but because they are compelled to destroy all living things. I once toyed with the rule that this would only not be the case if a powerful sorcerer or gargoyle was on the board. As it would make sense the undead have been forced to submit to their command. Only they would be able to keep the legions of the dead under their control and prevent them from destroying all the living in sight. But if that sorcerer or gargoyle is felled, all bets are off.wallydubbs wrote:I've come up with a points system for heroes and monsters, but this was more so to accurately group them into Arena Mode... Probably not what you're talking about.
I'd actually be interested in this because I'm working on a point system for monsters also, although for different reasons, and I'm just kinda curious to know how another approached it.
as opposed to
. Having a diagonal attack opens up twice as many spaces to attack, so another half point there, ranged attacks are also worth half a point. Special abilities like Clever Tactician is worth half a point; undead spell immunity (Fear, Sleep, etc.) is worth half a point, but monsters like the Witch Lord or Guardian of Grin's Crag with complete spell immunity is worth a whole point. Monsters with 0-5 movement get 0 points; 6-8 movement is worth half a point and 9+ movement is worth 1 point.
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