Bareheaded Warrior wrote:However I'm not sure that I agree about cupboards, plenty of mentions of 'opening chests' but I don't see any mention anywhere about 'opening' other types of furniture, cupboards or otherwise, I had always assumed that, aside from chests, other descriptive text of where in the room you found treasure was purely descriptive text. I agree that the 'contains' phrasing is consistent between the two but I don't take that to imply that the mechanism for finding what is contained has to be consistent, after all a room might contain treasure, but you find that through a treasure search not by opening the room / door.
This removes your perceived discrepancy around treasure on alchemist's bench, under thrones, in bookcases and so on, if it isn't in a chest then it is in the room and found through searching the room.
Yes, I concede that cupboards can be handled like other non-chest furniture (alchemist's bench and so on). I'm not sure if they were intended that way, but there's no reason not to.
What throws me off is that you find stuff in a cupboard quite early on, in 'Lair of the Orc Warlord'. Its quest note entry has a similar wording to the chest in that quest--as opposed to 'searching for treasure' in the Armoury to get the spear card.
I think this might be a genuine instance of the rules inadvertently 'teaching' the players the wrong idea about how to find treasure in cupboards (which hardly ever happens anyway).
Bareheaded Warrior wrote:I also think that the distinction between treasure in a room and treasure in a chest (that is in a room) that is that they are handled differently means that any reference to a search revealing the treasure in a room is a reference to the treasure in the room and not the treasure in a chest (that is in a room) so I have never revealed the contents of a chest before it is opened. Otherwise searching for treasure in a room, might reveal the fact that a chest is empty, so no-one would ever attempt to open and spring a chest trap on an empty chest, as the quest DO contain empty and trapped chest (mean) then I think this suggests that a treasure search does not reveal the contents of a chest within the room.
That's one of the possible ways to interpret it. Revealing what's in a chest with a treasure 'X-ray scan' is of course pretty silly thematically, so saying that the search doesn't include the contents of a locked chest makes more sense in thematic terms too.
On the other hand, if you search for treasure, then you've given up your chance to search for traps that turn. If it turns out the chest
does contain something valuable, great, but you'll have to risk a trap if you want to open the chest on this turn--or else let another player grab the loot before you can.
For younger players who can be impatient and competitive and tend to forget to search fairly often, I think it adds another level of simple tactics and/or gaining partial information. "Should I check if there's anything in the chest first?" as well as "Should I check for traps first?" Then feeling clever that they thought to check if opening the chest was worth it before they tried.
I recall playing it both ways back in the day and not really encountering any major problems either way.
That raises a related question: if something doesn't count as an action, can you do it AFTER you've finished all your actions for the turn? For instance, can you move up to a door, attack an enemyy, and
then open the door? If you can, then you can move up to a treasure chest, search for treasure or traps, and then open the chest if you want to.
One other thing is that the EU treasure chest rules make rolling to move more of a feature and less of a bug. Because the EU game supports competitive play, rolling high can let a player reach the chest before another, or conversely fail to get all the way across the room. In room with multiple chests, a player who rolls high can move to and open two or three chests on the same turn.
(Rolling to move in general seems better suited to the competitive approach than the cooperative approach, because it allows for impromptu mini-'races' of this kind throughout the game. "I'm gonna nab the Spirit Blade before you, nyer nyer!" It also makes for hilarity when your little brother randomly attacks you just to be annoying and then tries to run off down the passage giggling, only to roll a double 1 for movement ...)
Bareheaded Warrior wrote:I always thought that SE pre-dated NA and that the two were worked on independently but I'm not sure what facts actually support this POV.
I wasn't sure about my assertion that the NA came before 2nd ed EU, so I deleted that section. It wasn't really relevant to my point anyway. It may well be that 'The Trial' was devised by the EU team (Stephen Baker et al) rather than the NA team.
I got the impression the NA edition came before the 2nd ed EU edition from Jordan Sorcery's recent Youtube video on Heroquest ... but he doesn't really spell it out. It's more sort of implied by the order in which he recounts the game's development. I may be too eager to infer things from hints ...
https://www.youtube.com/watch?v=fwkLg750dgE(see 'Regional variations' at 7:47 onward)
Bareheaded Warrior wrote:Kurgan wrote:A treasure search searches every inch of the room and yet another hero can come along and search the whole thing again and find what the first one (or three) heroes didn't find.
Only true in the NA edition
Not necessarily!
I remain convinced that searches aren't limited in the EU edition at all. Although I can see how it could be abused by searching only in the first room and then leaving the quest to restart it.
Bareheaded Warrior wrote:How Treasure chests work in the SE rules (SHORT)
So, in summary, if I'm not leaping to a conclusion prematurely...
1. Treasure chests are handled through an 'opening' mechanism in the same way as doors, in that you need to be next to (adjacent to) them, declare that you are opening them, and that this is not an action, just something that can be done on your turn as part of movement.
2. Searching for treasure excludes treasure chests and their contents but includes everything else in a room
Agree with #1.
#2 is a matter of interpretation, I think. But you definitely don't get the treasure in the chest if you search for it.
It occurs to me that interacting with chests in this way allows for more variety in quests and gameplay. You can have different traps on chests in the same room, or a trap on one and nothing on the other, to catch out several players. Your roll to move may limit whether you can get to the chest, or more than one chest, on your turn. You have to move across the room and so pit traps and other tricks can take advantage of that. And so on.