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Sleep spell re-usable?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Sleep spell re-usable?

Postby Zenithfleet » March 16th, 2012, 6:48 am

But if you roll no skulls does that count as a miss and the monster doesn't wake up.


Not the way we play. It counts as a bungled attack that wakes him up without hurting him enough to kill him. (It'd be a bit hard to miss a sleeping monster with a great big sword, I reckon. That poor Barbarian would never hear the end of it.)

The EU card says the monster "can't defend if attacked" and also "will wake up if attacked". Therefore, as I read it, he must wake up if you attack but score no skulls. It's the only way for both parts to make sense.

If you had scored any skulls he'd be dead (because he can't defend and everybody in the EU base game has 1 Body point). But if rolling no skulls counted as a miss, he'd never wake up, so the bit about waking up if attacked would never happen. Which would make that part of the card text pointless.

Silly ambiguous badly edited card. *tsk tsk* Play it however you want! (Cool idea about having other monsters wake him up... though they'd probably need at least one Mind Point to do it. Zombies would just wander by oblivious...)
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Re: Sleep spell re-usable?

Postby Ethica » March 16th, 2012, 7:24 am

That gives me another idea. I don't think the sleep spell should work on undead. That might piss some wizards and elves off but it makes sense to me.


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Re: Sleep spell re-usable?

Postby Sjeng » March 16th, 2012, 7:35 am

Zenithfleet wrote:
But if you roll no skulls does that count as a miss and the monster doesn't wake up.


Not the way we play. It counts as a bungled attack that wakes him up without hurting him enough to kill him. (It'd be a bit hard to miss a sleeping monster with a great big sword, I reckon. That poor Barbarian would never hear the end of it.)

The EU card says the monster "can't defend if attacked" and also "will wake up if attacked". Therefore, as I read it, he must wake up if you attack but score no skulls. It's the only way for both parts to make sense.

If you had scored any skulls he'd be dead (because he can't defend and everybody in the EU base game has 1 Body point). But if rolling no skulls counted as a miss, he'd never wake up, so the bit about waking up if attacked would never happen. Which would make that part of the card text pointless.

Silly ambiguous badly edited card. *tsk tsk* Play it however you want! (Cool idea about having other monsters wake him up... though they'd probably need at least one Mind Point to do it. Zombies would just wander by oblivious...)

QFT. I interpreted it the same.
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Re: Sleep spell re-usable?

Postby Nerrad72 » March 19th, 2012, 10:26 am

Ethica wrote:That gives me another idea. I don't think the sleep spell should work on undead. That might piss some wizards and elves off but it makes sense to me.


I've stopped my group from using sleep and hypnotic blaze on undead i.e. no mind to attack. And your right, it did piss of some wizard :D
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Re: Sleep spell re-usable?

Postby cynthialee » March 19th, 2012, 10:40 am

Ethica wrote:But if you roll no skulls does that count as a miss and the monster doesn't wake up.

Should other monsters be allowed to wake up the sleeping monster?

Good one on question 1.
You could either rule it is a non damaging glancing blow or you could rule it a complete miss. Personaly I have an issue with a complete miss on a stationary target from a blow by a seasoned adventurer like our heroes.

As for the second one I figure it should be an action only a sentient monster could make. Perhaps make the monster roll Mind dice, looking for a black shield to be smart enough to go wake up his partner in crime.
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Re: Sleep spell re-usable?

Postby Ethica » March 19th, 2012, 11:26 am

Right here is my own set of unwritten (except here) rules:

1) The sleep spell can only be used once.
2) It doesn't work on undead.
3) The monster stays asleep unless (a) Morcar rolls a six (b) An adjacent monster wakes them up (c) They are attacked.
4) If attacked, they will suffer a body points loss equivelant to the number of attack dice the attacker rolls.
Last edited by Ethica on March 19th, 2012, 11:44 am, edited 1 time in total.


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Re: Sleep spell re-usable?

Postby cynthialee » March 19th, 2012, 11:41 am

Ethica wrote:Depends on if it's a normal sleep, that would be woken up by the sound of fighting. Or some sort of Coma that the monster has to fight within it's own mind.

If that is the ruleing then I would require a Mind check by the sleeping party to recover ONLY if there was someone trying to wake them.
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Re: Sleep spell re-usable?

Postby Daedalus » March 21st, 2012, 7:08 pm

Ethica wrote:That gives me another idea. I don't think the sleep spell should work on undead. That might piss some wizards and elves off but it makes sense to me.

Made sense to Milton Bradley, as well. The Sleep spell of the NA version specifies that it may not be used on Mummies, Zombies, or Skeletons. Make that change--undead should be scary.
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Re: Sleep spell re-usable?

Postby Ethica » March 22nd, 2012, 3:57 am

Cool, approval from the top.

Now I just have to make and print out a new card and get all the text on it.


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Re: Sleep spell re-usable?

Postby Zenithfleet » March 22nd, 2012, 5:36 am

Ethica wrote:Now I just have to make and print out a new card and get all the text on it.


I had a go using drathe's EU card templates. I fiddled with the text box margins and just managed to fit everything on there... I think. If I forgot anything, let me know.

Sleep
This spell will put one monster or player to sleep. He may roll one die per Mind point. If he rolls a shield, he resists. Once asleep he cannot defend and may do nothing except try to wake up by rolling a six. He wakes if he survives an attack or if an adjacent model with at least 1 Mind point rolls a black shield. This spell does not work on Undead. Discard after use.
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