by torilen » Wednesday April 27th, 2011 6:03pm
So - I'm wondering, has anyone toyed around with changing the price of weapons and armor in HQ?
I ask this because, when I work on creating my own gaming system(s) - I almost always put things in
terms of 50 gold, 100 gold, 150 gold, 200 gold...etc.
I do this to make it very easy to determine how hard monsters should be, how much treasure the players
should get during quests/adventures, and to allow anyone to add to the equipment list easily.
For example...have you ever thought about changing the prices of weapons and armor in HQ to make it so
weapons cost 100 gold for each AD it offers, and maybe 150 gold for armor for each DD it offers?
Granted - the evil wizard would have to adjust the amount of gold found in each quest, but that is easy now that
all of the prices are laid out simply like that.
This would also allow the evil wizard to better plan out what monsters and how many monsters are in each quest.
If the heroes have weapons that cost 200 gold, then he knows that monsters should only have, perhaps, 2 DD. If
the heroes have armor that cost 450 gold, then the monsters should only have 3 AD.
This would also allow for better implementation of Pheonix's idea of weapons and armor becoming damaged, and
needing repair, I think.