• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Traps on treasure cards

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Traps on treasure cards

Postby Ethica » Thursday April 21st, 2011 8:35am

Quick query to anyone-

If you search a room for traps, then you search it for treasure and you draw a trap card, do you ignore that trap?


Rewards:
Created a Hot Topic.
User avatar
Ethica

Giant Wolf
Giant Wolf
 
Posts: 751
Images: 19
Joined: Wednesday January 14th, 2009 3:43pm
Location: Suffolk, UK
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Traps on treasure cards

Postby torilen » Thursday April 21st, 2011 8:55am

I would say no. The treasure cards are used if there is no specific treasure in the room. Think of it as a character opening
up a small box sitting on a desk, looking for a few gold coins within. It wouldn't be a specific treasure listed in the quest
notes. The box might have some sort of small trap on it, to keep the coins safe. It wouldn't be checked along with a Search
for Trap action, most likely.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Traps on treasure cards

Postby drathe » Thursday April 21st, 2011 1:15pm

In the American version they're labelled as Hazards rather than traps. Possibly to make them distinct from traps and not clash with trap searches. Either way, I would still apply them and consider them to be well-hidden.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2935
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Traps on treasure cards

Postby Ethica » Thursday April 21st, 2011 2:18pm

Players have argued against this in the past.


Rewards:
Created a Hot Topic.
User avatar
Ethica

Giant Wolf
Giant Wolf
 
Posts: 751
Images: 19
Joined: Wednesday January 14th, 2009 3:43pm
Location: Suffolk, UK
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member


Return to Official Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests