AerynB wrote:That makes sense, that the monsters sort of know how to trip the trap and so even if they are on a trap square they know how to avoid springing it.
Thanks for your input, I think it helps.
It also makes sense that if you are a mighty evil wizard, you would have better things to do with your time than set traps, so you would get your minion monsters to do it, hence why they know where they are and how they are set. Probably send a memo around to all the monsters to make sure.... All this is dependent to the mighty evil wizard not being Skeletor!
It would make sense that falling block traps may affect monsters though, what with it being dodgy building masonry rather than a trap.
Best way to play it I think is to have fun with it, if you want to test the monster than do it, if not then don't! It all adds to the story.