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Jumping on the bandwagon

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Jumping on the bandwagon

Postby Bareheaded Warrior » November 25th, 2023, 4:33 am

Another aspect to this jumping pits topic is how you handle a situation where a hero is faced with a pit in a single-square width passage with a monster occupying the 'landing' square on the other side?

The original rules do have this covered, the hero is simply expected to voluntarily fall into the pit, take damage, and then fight the monster at a disadvantage, but I don't find that a particularly satisfactory method, hero players are forced to take this unappealing option to keep the game moving and avoid a stalemate, or they choose to remain on the square before the pit and force the EWP to make the same unappealing choice to keep the game moving. A more fun option is the following special rule:

Special Rule: Jumping Attack wrote:If you want to jump a pit but the only landing square is occupied by an opponent then you may carry out a 'jumping attack' action. Roll to jump the pit as usual, failure results in you falling into the pit as usual, but success means that you can roll to attack your opponent and if you kill them (or push them back if you are using pushback rules) then you land on the now vacant landing square, if you fail to vacate the square then you land in the pit.


This feels more fun and heroic to me!
:skull: = white skull, one "hit"
:blackshield: = black skull, one "hit"
:whiteshield: = shield, cancels out one "hit"

Editions: 1989 Original First Edition [FE] and Second Edition [SE], 1990 Remake [US], 2021 Remake [21]

HeroQuest Gold new edition based on Original 1989 HeroQuest, holes patched, dents hammered out, buffed to a shiny finish with ~50 common issues fixed for a smoother experience.

HQ Common Notification System to identify squares on the board
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