by Bareheaded Warrior » August 10th, 2023, 7:25 am
These new "clarifications" are still confusing me, what would happen, for example, if a Hero with Orcs' Bane was adjacent to 2 Orcs, he would get 2 attacks that could be directed against the same Orc, or 1 attack on each Orc, so under the new rules he would have to declare how he is splitting his attacks before knowing the outcome (but could he roll first and then decide before anyone defends?), so he could no longer attack one Orc and if it survives attack it again, if it is killed then switch to the next one?
This means that the sensible option would always be to attack the same target twice (2 half dead Orcs still means 2 counter attacks at full strength) and risk wasting the second attack, so we might as well drop the whole "attack twice" mechanism and just add extra AD to a single attack.
I'm going to stick with the original 1 Attack = 1 Defend and the Polar Warbear (and potentially others) having the special ability to split his 8AD attack into 2 4AD attacks against the same or different targets, each attack being defended against as usual.
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original First Edition [FE] and Second Edition [SE], 1990 Remake [US], 2021 Remake [21]
HeroQuest Gold new edition based on Original 1989 HeroQuest, holes patched, dents hammered out, buffed to a shiny finish with ~50 common issues fixed for a smoother experience.
HQ Common Notification System to identify squares on the board