by Kurgan » September 7th, 2019, 1:21 pm
So this isn't much of a mystery but I was thinking the other day about the "Pass Through Rock" spell... which in my "de-magificified" alchemy rule variation is the "Hyrax Cage" skill.
Anyway, so it says explicitly that if you end your movement inside solid rock, you are trapped forever (ie: dead, can't be revived by the Elixir of Life, etc). There's no way to dig somebody out, there's no explosive device to blow open a tunnel. Even another Hero with a Pass Through Rock ability can't also carry your body out after passing through it.
But then what about those rules lawyers? Is it possible that "Trapped Forever" only refers to those "shaded areas on the quest map designating solid rock" and not say, a piece of furniture or a blocked/double blocked/sprung falling block trap square?
Is it possible that the "Elven Cloak of Passage" would actually allow you an attempt (or two) to escape from this predicament?
I was thinking that in my playing of the game the answer to all this would be "no." Zargon can warn the Hero that he's inside solid rock or another obstruction and give him an opportunity to finish his movement along another path, but that's it. If he ends up, he is declared trapped and his character is effectively dead and out of the Quest. He can start over with another person. A very contrived quest in which they find and dig him out and revive him could be attempted if they really wanted to...
It's magic of course, but in my mind it's like this... "Pass through Rock" either makes the Hero transparent, like he can pass through solid objects (but not the floor, or he'd fall right through the earth) but it won't let him pass monsters like Veil of Mist (unless the two were combined somehow, I guess you could easily with Dust of Disappearance). If the spell effect" ends" while he's inside a wall, then he is suddenly trapped and dies of suffocation inside the rock, or worse... merges with the rock and becomes a statue. Maybe the spell makes the walls like liquid to him and he walks through easily that way, but once the spell is over it solidifies over him and seals his fate (literally).
In my variant, I imagine the Hyrax Cage releases this semi-mythical version of a badger (the world's fastest digger, he don't care). It digs the path and you follow and the wall collapses in behind you. Once you stop moving, the wall would then collapse on top of your head, and you're still dead.
Originally for the Elven Cloak of Passage I was going to re-word the card so that it let you escape if you had another use of the cloak left (in the alchemy alternative it holds three wild hyraxes). But I thought better of it after contemplating the above. It's a game, you can do what you want, but I was trying to stay true to the original intention of the ability as best I could discern.
Any other interpretations of this trapping phenomenon?