The Admiral wrote:I like those sort of quirky things introduced into quests occasionally. A while back a group of our Heroes teamed up with a Chaos Warrior to fight a common enemy. He stayed with them afterwards with an ever increasing random chance, unknown to the Heroes, that he would turn on them, as he did eventually.
This is very similar to the werewolf, berserker, half ork, blood lust kind of trait. A very difficult character to play. Whenever 1 of your movement d6 is higher than your mind value you auto attack everything in reach, the other movement d6. Other heroes might want to keep a bit of distance from this guy. Not alwasy possible. Most the time a few spaces is enough as double high rolls are rare. It's a good idea to design this character with high mind, which fits the lore of being able to control the senses, urges in the first place.
A half ork controlling the orkish urge to kill all humans because of a greater hatred for orks themselves. A werewolf, resisting the smell of human flesh, when too excited (a high roll), if you're too close, you're going to get bit.
The forces of chaos are going to want to attack the mind of this character and have him succumb to it's primal instincts, reverting back to the twisted reality in which they belong. The Heroes must prevent this at all costs... whats a few scratches between friends, especially those who have journeyed to hell and back.