• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Search markers / disarm markers

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Search markers / disarm markers

Postby Jalapenotrellis » Sunday June 30th, 2019 8:17pm

Does anyone have a link to what they use to mark who has searched and what has been disarmed? I think this could help when a quest has so many and may help with discrepancies.
Jalapenotrellis

Necromancer
Necromancer
 
Posts: 328
Joined: Sunday July 22nd, 2018 2:50am
Location: Austin,TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Search markers / disarm markers

Postby Count Mohawk » Sunday June 30th, 2019 9:29pm

I don't usually have a problem with Heroes backtracking and forgetting what's been found in a room. Most Quests don't have all that many Traps and/or Quest-noted Treasures to find, and my Heroes like to search for Treasure early and often, so 'missing' a search happens only very rarely.
For Found Trap markers I usually use the Skull tiles usually used to mark monster damage.
I imagine if I really needed to note that a trap had been disarmed (or triggered, for that matter), I would probably cross it off on my Quest Notes.


Rewards:
Grin's Stone Map Created a Hot Topic. Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle!
User avatar
Marquis of Math
Count Mohawk

Elven Warrior
Elven Warrior
 
Posts: 696
Joined: Thursday July 11th, 2013 5:18pm
Location: New England, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Search markers / disarm markers

Postby j_dean80 » Sunday June 30th, 2019 10:14pm

Could always use a pencil on the quest map to keep note. Write lightly and erase it after.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2356
Images: 30
Joined: Tuesday December 6th, 2016 2:48pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Search markers / disarm markers

Postby Jalapenotrellis » Sunday June 30th, 2019 11:49pm

Count Mohawk wrote:I don't usually have a problem with Heroes backtracking and forgetting what's been found in a room. Most Quests don't have all that many Traps and/or Quest-noted Treasures to find, and my Heroes like to search for Treasure early and often, so 'missing' a search happens only very rarely.
For Found Trap markers I usually use the Skull tiles usually used to mark monster damage.
I imagine if I really needed to note that a trap had been disarmed (or triggered, for that matter), I would probably cross it off on my Quest Notes.


Skull tokens sound nice. Good idea. However I will probably want to get something printed. Arts and crafts for me.
Jalapenotrellis

Necromancer
Necromancer
 
Posts: 328
Joined: Sunday July 22nd, 2018 2:50am
Location: Austin,TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Search markers / disarm markers

Postby Maurice76 » Monday July 1st, 2019 4:29am

We employ the skull markers from Battle Masters for that purpose. When a Hero searches for traps, all found traps are marked with such a marker on the corresponding tile. We house-rule as well that one-off traps like Spear Traps aren't disarmed on a search (unlike the official rules state), only found.

As for what room has been searched for Traps and Treasure ... we do it by memory. Most maps are travelled through in a fairly linear fashion, so keeping track is usually easy - especially since my players tend to search for Treasure as soon as a room has been cleared. I expect that will change with more and more damaging traps, though :P. Nearly killed the Wizard the other day when he neglected to search for Traps and opened a Chest that was trapped with a poison needle, dealing 3 points of damage to him.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Search markers / disarm markers

Postby Pancho » Monday July 1st, 2019 6:07am

I also use the skull markers, and like Maurice, we rule that spear traps have to be disarmed like any other trap.

In regards to searching for treasure, I thoroughly recommend the following house rule; each room is only allowed to be searched for once. A separate treasure search is permitted for each piece of furniture in the room, and the Hero has to be stood adjacent to the furniture piece.

There are so many reasons why this rule improves the game in my humble opinion;
- You don't have the headache of having to remember which Hero has searched which room.
- Greatly speeds up the game if only one search is allowed per basic room.
- Makes the Heroes compete with each other to be the first in a room or to a piece of furniture.
- removes the ambiguity about how treasure chests actually work in the game (never properly explained in EU rules).
- traps in chests, cupboards and other furniture is now more meaningful.


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: Wednesday April 12th, 2017 10:43am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Search markers / disarm markers

Postby Maurice76 » Monday July 1st, 2019 6:53am

Pancho wrote:In regards to searching for treasure, I thoroughly recommend the following house rule; each room is only allowed to be searched for once. A separate treasure search is permitted for each piece of furniture in the room, and the Hero has to be stood adjacent to the furniture piece.


Yup, I am in full agreement with this. Initially I didn't enforce having to stand adjacent to it, but it makes traps surrounding furniture (in particular Chests) less meaningful if one doesn't enforce it.


Rewards:
Grin's Stone Map Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Smashed a massive Gargoyle!
User avatar
Maurice76

High Mage
High Mage
 
Posts: 408
Joined: Friday March 9th, 2018 1:19pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Search markers / disarm markers

Postby Jalapenotrellis » Monday July 1st, 2019 5:12pm

So far it has seemed that traps in front of a chest are there if the chest is also trapped...so in a way takes care of itself without rule adjustments. Obviously the alternatives mentioned are also good ways to play.
Jalapenotrellis

Necromancer
Necromancer
 
Posts: 328
Joined: Sunday July 22nd, 2018 2:50am
Location: Austin,TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Search markers / disarm markers

Postby Pancho » Tuesday July 2nd, 2019 3:26am

Jalapenotrellis wrote:So far it has seemed that traps in front of a chest are there if the chest is also trapped...so in a way takes care of itself without rule adjustments. Obviously the alternatives mentioned are also good ways to play.

That situation will change soon no doubt. There are lots of chests that are trapped and only mention it in the notes, including special exploding chests and things like that. I've found that its a good idea to bed in vital house rules early, rather than spring them on players as the need arises. My players are rather suspicious of me :roll:


Rewards:
Participated in three (3) Miniature Exchanges.
User avatar
Pancho
Rock Skin Achieved

Halberdier
Halberdier
 
Posts: 1277
Joined: Wednesday April 12th, 2017 10:43am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberChampion Group Member

Re: Search markers / disarm markers

Postby Jalapenotrellis » Tuesday July 2nd, 2019 3:28am

My players are suspicious of me too. I think it just goes with the territory in this kind of game since the DM calls the shots.
Jalapenotrellis

Necromancer
Necromancer
 
Posts: 328
Joined: Sunday July 22nd, 2018 2:50am
Location: Austin,TX
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Next

Return to Official Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests