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benvoliothefirst wrote:I've been looking at mitchiemasha's expanded armory
Maurice76 wrote:In our medieval history.
Maurice76 wrote:as an enemy in melee range
Anderas wrote:...melee range (thanks for that word),
Anderas wrote:...
Jalapenotrellis wrote:The armory doesn't specifically state whether you can use a shield with the crossbow--is it a 2-handed weapon? Also, what is preventing someone from shooting the crossbow and switching to a shield at the end of their turn, then switching back to the crossbow to attack? On passing items, the only rule clarification is that a player can pass items if adjacent and no monster is adjacent on their turn (Elf and Barb quest packs). Nothing about how often you can swap your own armor on and off.
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
mitchiemasha wrote:Maurice76 wrote:as an enemy in melee range
I do like this "Melee Range" wording, this is an excellent way to include adjacent and diagonal into 1.
Jafazo wrote:Just be careful with the two if you're rewriting rules. Adjacent and melee range are different. Melee can include adjacent and diagonal, but also any weapon with an unusual attack range of 2 squares away. I think I've seen a mod here or there where whips, long spears etc, can be used from 2 squares away. Adjacent is strictly, next to, not even diagonal
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