Pancho wrote:I'm inclined to agree with both of you, although I make the Wizard Run the Gauntlet (or other difficult quest) before he gains the new spells. It lends some incentive to fight the Cabiri Lords if the Wand of Galimateus gives the Wizard Hero access to more spell decks. The wand artefact as written is a bit meh, considering that the Cabiri are fearsome dudes to face.
I agree.. I prefer the Wizard to handle the Wand of Galimateus very soon. And once he own it, he can use all 4 set of Elemental spells.
As for the Elf, I will give him access to Elf Spells instead. So the Wizard can use the 4 elements while the Elf has his own set to choose from.
As for the Elf choice, I was thinking to apply a small rule to select his 3 spells:
The Elf player fist pick up 1
random spell from the deck, then select another one
of his choice and finally pick up a 3rd one at
random but if he doesn't like he can discard it and pick up a new one (that he
can't change again and he is forced to take whatever is drawn).
Also (as I wrote on another topic) I add a 9th spell to his deck, wich is a curative one: it allows the Elf to roll 1 red die and recover as many body points as the result of the die, it can be from 1 to 6.