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wallydubbs wrote:I implemented the Wall of Flame and added it to the Fire Mage's arsenal in Quest 8 of the original booklet. I do allow heroes to pass through it, but they are attacked with 6 attack dice (no defense) if they risk it. The only ways to pass through it with no damage is by Drinking a Potion of Magic Resistance (Fire) or the Fire Ring (or they can try to walk through it and get a lucky roll with no skulls). Otherwise they would have to attack the flames and beat them out. I'm also thinking of allowing Veil of Mist to have some effect... possibly rolling only 3 for damage when attempting to pass through (of course I wouldn't tell the heroes this so they probably wouldn't try to use it).
wallydubbs wrote:I understand what you mean, but I've always felt that Veil of Mist is often thought useless and I wanted to give it an alternative use. As if the mist enveloping the hero in a water counter to fire sort of way.
wallydubbs wrote:So there are 3 types of Potions of Magic Resistance, which I'll reference here:
1.) From Wizards of Morcar/Zargon- You find a small bottle hidden beneath a rusty shield. You may drink this potion when a spell is cast on you and you may then ignore the effects of the spell.
2.) Also from WoM/WoZ- You discover a red glass bottle in a shallow pit. If you drink the potion, you will be completely unharmed by the next magical fire attack to hit you, be it a spell or a Fireburst trap.
3.) From Frozen Horror- The potion in this small, blue bottle negates the effects of any damage-causing spell cast on you. Drink it when the spell is cast and you may ignore the effects of the spell. This works only for the hero drinking the potion. The potion may be used only once.. . .
. . . However there is a Wall of Fire that can be cast by the High Mage. If a hero drinks this Potion of Magic Resistance, can he pass through the Wall of Fire? I'd allow it, so I'm just wondering how everyone else feels.
wallydubbs wrote:There's also a spell by the Necromancer that I'd like to draw attention to called Skulls of Doom, the wording of which is: "This spell allows the sorcerer to hurl a magical skull at any figure in their line of sight. The skull explodes like a fireball and attacks the hero with 2 combat dice, which the figure may defend against normally." Would the fire potion of Magic Resistance work with this spell?
wallydubbs wrote:The 3rd Potion of Magic Resistance from Frozen Horror seems to specify damage causing spells. Do you suppose this would also work on Fireburst traps or spells that target the mind (Mind Freeze)... it doesn't specify what kind of damage...
Kurgan wrote:The Potion of Fire Resistance is intended for the Firebust Traps (not just Fire Spells), while the Magic Resistance is the other damage causing spells. Even though I think they intended damage to be BP damage, since we're talking about two different expansion items (WOM into ATOH or BQP), I would be generous and say it would protect you from a Mind Attack spell as well.
Kurgan wrote:The Fire Burst is specifically a fire based "Magical Trap." In the strictest interpretation it would protect you from any fire based damage magic, so the Fire Resistance could be seen as a weaker version of the "Magic Resistance." In that sense, it should cover both. In any case, it's a single turn protection. Fire Bursts are going to be more common than spells in a quest.
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