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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wallydubbs wrote:
Like I said, you might live near a library that has a 3D printer. A library in my area charges $2 per hour, an average Hero Quest figurine take about 45 minutes.
If you're willing to accept low quality for what otherwise cannot be found, I think it makes a somewhat acceptable substitute.
https://springer3dscans.wordpress.com/2 ... en-horror/
https://springer3dscans.wordpress.com/2 ... he-mirror/
Jafazo wrote:Also, I haven't commented on this subject so I'll do so here. With consideration to preserving HQ as much as possible I believe adding a mechanism where monsters suffer from traps is a terrible implementation. The game's already designed to give the good guys an overall advantage & this change would seriously unbalance the scales to where monsters would just be at a pathetically unfair disadvantage. I can't speak on behalf of any unmodified HQ without knowing all its rules but adding this change to a fresh version of HQ, hell no.
Furthermore the game only focuses their created traps (pit traps), but I feel their idea stands so if you create custom traps that remain on the board, monsters should be immune to those as well. If you're having a hard time applying some logical reason for it, instead of coming up with a logical change, implement a logical excuse about why monsters don't suffer from their own traps. It's a world of magic, get creative.
If you insist on preserving this bad mechanic I say reduce the penalty from death to an imposed disadvantage. Something like, "Monsters must roll to jump traps and if they fall into one their turn is immediately over. Monsters inside a pit trap fight at a disadvantage." That's all, no health lost.
Jafazo wrote:Also, I haven't commented on this subject so I'll do so here.
I think the times where the Heroes might force a monster to traverse an exposed trap are small to begin with, so overall impact on the game is minimal.
Maurice76 wrote:
Then the same should be applied to Heroes. No loss of body points, just turn is over and fight at a disadvantage.
Jafazo wrote:As for this mod...
wallydubbs wrote:So what do you do when a monster is standing on an unsprung trap, but then a hero passes through them via Vail of Mist?
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