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j_dean80 wrote:I think if they searched the room for traps first they can avoid them even if not disarmed. Not including a chest trap.
wallydubbs wrote:j_dean80 wrote:I think if they searched the room for traps first they can avoid them even if not disarmed. Not including a chest trap.
Yes, I've come across this before: the Elf and Wizard were in a room, they searched for traps and found a spear trap, but the Dwarf was elsewhere unable to disarm it, so when the Wizard seatched for treasure it was agreed that since they know where the trap is they know where not to look.
However this brought up issues in The Great Gate of Keller's Keep: there are 2 pit traps surrounding a treasure chest in a corner of the room makes A, they searched for traps and spotted the pit traps, but the Dwarf was out in the hall, so when they wanted to search for treasure I reasoned it wasn't possible to check the chest unless the pit traps are disarmed.
lestodante wrote:I agree with 1 search (1 treasure card) per room allowed and 1 to search traps. Other heroes cannot perform additional searchs.
If there is a chest in the room, the hero must be adiacent to the chest open it. If they search a room with a chest they take 1 treasure card, then they can ALSO open the chest and see what's inside.
If there are traps, also inside the chest, and the heroes have ALREADY searched for traps, the heroes can try to disinnescate it by using the toolkit.
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