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Fighting in Doorways

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Fighting in Doorways

Postby mitchiemasha » Wednesday September 13th, 2017 5:20pm

cynthialee wrote:I can't use giant spiders. One of my players really loses composure and kind of freaks. Spider phobia.
I am not looking to trigger a trauma response in a player...


More the reason to use them. Bringing to life the reality of the game.

I love this spider idea. It fits perfectly thematically and how amazing does it look. Perhaps the same mechanic would make a good spell for the chaos spell deck (who's going to bite, plenty of spell makers here), Enchantment, Drag, Medevil Tractor Beam, something like that but better.


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Re: Fighting in Doorways

Postby mitchiemasha » Wednesday September 13th, 2017 5:30pm

Gold Bearer wrote:Not being able to shoot through doors is actually a rule from advanced HQ that I forgot about.


Another reason why it''s not a good game. It's a stupid rule. A quick fix to the issue here that they were likely aware of, with little thought or reflection of reality.

"Hey! remember in HeroQuest the issue of doorblocking?" "yeah we'll just stick in a rule you can't shoot through doors" "Sound, that'll fix it!" It's just BS and things like that put off new players, when you try tell them that they can't do something that would seem perfectly fine. That look you get as though you're cheating and making it up.
Last edited by mitchiemasha on Wednesday September 13th, 2017 5:42pm, edited 1 time in total.


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Re: Fighting in Doorways

Postby mitchiemasha » Wednesday September 13th, 2017 5:42pm

As for those doors closing... I'd like to see the barbarian smash the things off their hinges. Give them some defence dice.


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Re: Fighting in Doorways

Postby cynthialee » Wednesday September 13th, 2017 10:57pm

!!!

A Revolving Door!

LOL No one can camp that one.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Fighting in Doorways

Postby cornixt » Thursday September 14th, 2017 9:50am

How about (rough idea):
"Only spears and daggers can attack through doorways without penalty. Other close combat weapons do not have sufficient space to be swung properly so suffer a 2 dice penalty. Monsters do not suffer any penalties for fighting through doorways due to their experience within the dungeon."


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Re: Fighting in Doorways

Postby cynthialee » Thursday September 14th, 2017 11:28am

For an advanced game I could see a ruling made that if you stay in a doorway to block it and fight you sacrifice 1 Defend Dice. Because if you are going to plant your big self in the way and not move to prevent anyone getting past the doorway, you are certainly not going to be able to optimize dodge and parry.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Fighting in Doorways

Postby knightkrawler » Thursday September 14th, 2017 11:57am

This is a great thread, dudes and dudettes. |_P
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Re: Fighting in Doorways

Postby Gold Bearer » Thursday September 14th, 2017 12:05pm

mitchiemasha wrote:
Gold Bearer wrote:Not being able to shoot through doors is actually a rule from advanced HQ that I forgot about.
Another reason why it''s not a good game. It's a stupid rule. A quick fix to the issue here that they were likely aware of, with little thought or reflection of reality.

"Hey! remember in HeroQuest the issue of doorblocking?" "yeah we'll just stick in a rule you can't shoot through doors" "Sound, that'll fix it!" It's just BS and things like that put off new players, when you try tell them that they can't do something that would seem perfectly fine. That look you get as though you're cheating and making it up.
Well it's either that or have to use a separate fix for every single quest to prevent the game from being completely broken. The problem in AHQ is that they didn't explain it. If the weight of the doors causes them to half close then you'd have to hold open the door with one hand and ranged weapons are two handed so you can't shoot through doorways and it makes perfect sense.
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Re: Fighting in Doorways

Postby cynthialee » Thursday September 14th, 2017 1:18pm

Another fix:
An entire dungeon where the rooms are mystically shrouded so you do not see what is in them until you go in and end your turn in the room. Then and only then can the EWP reveal the room contents. Running in the room and running out will not trigger the room to activate.
And it makes things harder for the designated explorer as they do not get to 'do anything' until their next turn.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Fighting in Doorways

Postby j_dean80 » Thursday September 14th, 2017 2:41pm

cynthialee wrote:Another fix:
An entire dungeon where the rooms are mystically shrouded so you do not see what is in them until you go in and end your turn in the room. Then and only then can the EWP reveal the room contents. Running in the room and running out will not trigger the room to activate.
And it makes things harder for the designated explorer as they do not get to 'do anything' until their next turn.


Or its just dark so Heroes can only see a 6 square radius.
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