Sknks wrote:So on the weekend we were playing HQ and the heroes would just park the barbarian in the doorway with the dwarf and elf either side with long swords. As monsters can't attack diagonally I'm limited to one attack per round. If I don't go to the door they just fire their crossbow to likely kill one of the monsters.
I'm at a loss how to combat this, any ideas?
Ahh yes... This old chestnut!!! While the Heroes are well with in their rights to do this, as it's what would likely happen in many 'real' life situations, there are quite a
1st... Give Goblins Move Attack Move.
2nd... Give Skelletons diagonal Attack.
3rd... Give Fimirs Tail Bash. Free counter Attack if not killed when attacked.
4th... Give Orcs Waaagh! In the presence of a Chieftan or Champion, any skull rolled in defence are hits against the attacker.
5th... Make monsters up gradable to shield, archers, spear etc.
You'll need to add Chaos tokens from Advanced HeroQuest to get the ability to upgrade to chiampions, archers etc.
Here's the rules https://drive.google.com/open?id=0BzUqo ... FhLaG9hS1U
There's another problem that arises with players abusing the mechanics, waiting outside rooms... Not revealing them until they get a high roll, skipping goes. This is why I add double ones Hazzard! Now every roll is a threat. Chaos Tokens also work to reduce this and add so much more spice.
6... Add weapons Damage to bought weapons. A Hero with a shield, a helmet and a broadsword. Rolling 3 BS, would have to discard 1 of them. Using potions and spells for buffed attacks/defence, more likely to break. (edit: they don't have to have 3 items, that's just an example).
Check out the link. Loads of other good stuff too.
The Push Back thread of old was what got me into modding HeroQuest when I returned, that's where it all started. MIGHTY BLOW, roll all skulls in attack. Roll all shields in defence. Exchange Squares is a good Elf Agility skill.