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How do you handle Fear vs Courage

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

How do you handle Fear vs Courage

Postby Jafazo » Saturday April 8th, 2017 6:57pm

[This topic was moved from Board index ‹ HeroQuest Rooms ‹ General HeroQuest Discussion on 6/30/17.]

I did some searching but didn't find anything concrete abut a ruling between these two. The YeOlde Inn's FAQ provides a suggestion but that's all it is, a suggestion. It's up to Zargon how these two spells resolve when conflicting with each other. I'm not looking for opinions or suggestions, rather, I'm curious as to how we've all finally decided (or how we would decide) to handle the matter. I'm referring the US version of the spell, not any other. For reference, here's the wording to both...

(Chaos Spell) Fear - This spell causes any one hero to become so fearful that his attacks are reduced to one combat die. The spell can be broken by the hero on a future turn by rolling one red die for each of his mind points. If a 6 is rolled, the spell is broken.

(Hero Spell) Courage - This spell may be cast on any one hero, including yourself. The next time that hero attacks, he may roll two extra combat dice. The spell is broken the moment a hero can no longer "see" a monster.

What did you decide?
Last edited by Daedalus on Thursday June 29th, 2017 6:08pm, edited 1 time in total.
Reason: Moved topic
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Re: How do you handle Fear vs Courage

Postby j_dean80 » Saturday April 8th, 2017 7:14pm

Wouldn't matter order in which spells are cast. They each specify what their affect is. Chaos spell reduces the Hero's normal combat to 1. The Hero spell raises it back up to 3.
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Re: How do you handle Fear vs Courage

Postby cynthialee » Saturday April 8th, 2017 11:52pm

I would rule the Courage spell cancels the Fear spell. No further effect, discard the cards. but that is just my take
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Re: How do you handle Fear vs Courage

Postby knightkrawler » Sunday April 9th, 2017 1:39am

cynthialee wrote:I would rule the Courage spell cancels the Fear spell. No further effect, discard the cards. but that is just my take


There's no cancelling each other as a given, but a cumulation of effect.
It depends on the order of the spells being cast:
a - first Fear, then Courage - 3 Attack Dice
b - first Courage, then Fear - 1 Attack die, which in this case means Fear does cancel out Courage

I do not see how rules would work any other way.
A spell is cast and takes effect as per its wording, then another is cast and takes effect as per its wording.

If Courage is broken before Fear, Fear still has effect: 1 Attack die.
If Fear is broken before Courage, Courage still takes effect: your "regular" Attack dice + 2.
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Re: How do you handle Fear vs Courage

Postby Gold Bearer » Monday April 10th, 2017 12:22pm

Agreed. There's no ambiguity here, 1+2=3.
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Re: How do you handle Fear vs Courage

Postby mitchiemasha » Monday April 10th, 2017 2:17pm

Agreed!


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Re: How do you handle Fear vs Courage

Postby The Admiral » Tuesday April 11th, 2017 12:52pm

3 attack dice always for me.
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Re: How do you handle Fear vs Courage

Postby knightkrawler » Tuesday April 11th, 2017 12:56pm

Care to explain how you get to that conclusion?
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Re: How do you handle Fear vs Courage

Postby The Admiral » Saturday April 15th, 2017 12:44pm

knightkrawler wrote:Care to explain how you get to that conclusion?

Fear reduces to 1 and then courage increases to 3.
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Re: How do you handle Fear vs Courage

Postby knightkrawler » Saturday April 15th, 2017 1:08pm

Yeh, but not if first Courage and then Fear take effect.
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