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Rules questions

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Rules questions

Postby cynthialee » March 26th, 2017, 2:59 pm

I don't see a picture.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: Rules questions

Postby knightkrawler » March 26th, 2017, 3:17 pm

Me neither.
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Re: Rules questions

Postby mitchiemasha » March 27th, 2017, 8:40 pm

Is this even possible??? Nudge the table. if not Reroll.


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Re: Rules questions

Postby sajungzak » March 27th, 2017, 8:43 pm

Sorry guys, apparently I can't post a picture right. I know, pics or it didn't happen. I tried again, mitchmash saw it, hopefully it works now.

Hate to ask for a re roll on such a rare occurrence. I awarded a six.
this is where I've been posting my painting progress so far:
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Re: Rules questions

Postby knightkrawler » March 28th, 2017, 2:15 am

It still just says "Image".
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Re: Rules questions

Postby Goblin-King » March 28th, 2017, 4:15 am

Slam the table until the die rolls over - easy


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Re: Rules questions

Postby The Admiral » March 31st, 2017, 10:48 am

The die has not landed yet, so you could just roll again. I think if that happened in our game we would knock the board to make it drop. When a die gets prevented from landing properly by something, our rule is to remove the object and let the die drop into place.


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Re: Rules questions

Postby LordDarkhan » March 31st, 2017, 3:12 pm

Use a standard cocked-die rule. Eaither:
If it's not obviously one side, reroll; or
If you can't easily balance another die on one of the faces, reroll.
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Re: Rules questions

Postby knightkrawler » March 31st, 2017, 4:14 pm

Has any of you played an HQ game?
What is this talk about banging the table with HQ props on the table?
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
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I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
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Re: Rules questions

Postby Jafazo » March 31st, 2017, 4:46 pm

My take, based off the UK rules...

Pass through rock is clear, if you pass through rock into another solid rock tile, you can simply keep moving. It's in the spell card, "The player may move through as many walls as his movement will allow.", as many walls, doesn't matter how many, and standard movement rules apply, so you can't move onto a square with a monster or furniture etc.

As the Dwarf moves around the board, any pit traps, fallen rock traps or any custom trap is immediately disarmed, he doesn't even have to stop to try to disarm them. If he walks into a room with ten discovered pit traps, they all disappear. If he doesn't bother to search for traps and triggers one (say, a pit trap) he suffers the damage but then it immediately disappears and is disarmed. That's how his ability works if you treat it RAW (Read as written), the end, no questions asked. It's broken, it's an ugly mess and just, EWW, ugh. I tried scribbling up my opinion on how to handle this just to throw a bone but it's too messed up to even bother. My advice, use the NA rules.

As for the die landing in a weird way, c'mon, common sense... it hasn't rolled a result. Pick the thing up and reroll.
Unless you specify your version I'm going by the US rules.
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