by Jafazo » March 31st, 2017, 4:46 pm
My take, based off the UK rules...
Pass through rock is clear, if you pass through rock into another solid rock tile, you can simply keep moving. It's in the spell card, "The player may move through as many walls as his movement will allow.", as many walls, doesn't matter how many, and standard movement rules apply, so you can't move onto a square with a monster or furniture etc.
As the Dwarf moves around the board, any pit traps, fallen rock traps or any custom trap is immediately disarmed, he doesn't even have to stop to try to disarm them. If he walks into a room with ten discovered pit traps, they all disappear. If he doesn't bother to search for traps and triggers one (say, a pit trap) he suffers the damage but then it immediately disappears and is disarmed. That's how his ability works if you treat it RAW (Read as written), the end, no questions asked. It's broken, it's an ugly mess and just, EWW, ugh. I tried scribbling up my opinion on how to handle this just to throw a bone but it's too messed up to even bother. My advice, use the NA rules.
As for the die landing in a weird way, c'mon, common sense... it hasn't rolled a result. Pick the thing up and reroll.
Unless you specify your version I'm going by the US rules.