• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Enemy with crossbows beyond a pit trap

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Enemy with crossbows beyond a pit trap

Postby Thor-in » Thursday September 8th, 2016 2:08pm

Exactly :? . :lol: .
:skeleton: "Shadows and Dust" :skeleton:


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Thor-in

Ogre Warrior
Ogre Warrior
 
Posts: 168
Images: 5
Joined: Monday April 28th, 2014 3:28pm
Location: Kentucky
Forum Language: English (United States)
Evil Sorcerer: Zargon
Hero:
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Enemy with crossbows beyond a pit trap

Postby [Ravensworth Castle] » Thursday September 8th, 2016 3:40pm

Thanks everyone, after rechecking the rule book UK and US versions, I see it does say you can attack from a pit trap minus one combat dice. First time I have come across this.
[Ravensworth Castle]
 
Posts: 2
Joined: Thursday September 8th, 2016 6:52am
Location: Newcastle, England
Forum Language: British English
Evil Sorcerer: Morcar
Hero:

Re: Enemy with crossbows beyond a pit trap

Postby slev » Friday September 16th, 2016 5:47am

mitchiemasha wrote:To be fair the clean language filter is better. Don't know why but it amuses me. I didn't know what it was for ages.

We have a rope for 100g. Now you can climb into a pit at no loss of BP. You Have to sacrifice a move Rd6 first though. Climbing halves your movement.

100g might be too much, what do you think?


I have a rope in my set. It has various uses.
If using it on it's own for teh full effect, 100GC seems reasonable.


Rewards:
Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
slev

Archmage
Archmage
 
Posts: 961
Images: 5
Joined: Tuesday August 26th, 2014 7:55am
Location: Manchester
Forum Language: British English
Evil Sorcerer: Morcar
Hero:
Usergroups:
Champion Group Member

Re: Enemy with crossbows beyond a pit trap

Postby Daedalus » Thursday March 30th, 2017 7:56pm

[Ravensworth Castle] wrote:Just looking for clarification on how to play the scenario whereby the heros encounter monsters armed with crossbows who are on the other side of a pit trap in a corridor. Other than/ from the elf or wizard who can use spells I'm guessing that the monsters are 'safe'? The pit trap would be trigged by the hero moving forward to attack but they cannot attack from within the pit right and they could not climb out the far side? Help please?

Fighting from within the pit has been answered, but what if the crossbow-welding monsters were positioned further back from the pit trap? The rules also allow a Hero in a pit trap to climb out and get at the monsters on his next turn, if the adjacent square on the far side is open. So don't forget that lemony goodness.
________
UNCLE ZARGON
WANTS YOU

Image
VOTE NOW!


Rewards:
Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Slacker Ruleslawyer

Yeti
Yeti
 
Posts: 2928
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Enemy with crossbows beyond a pit trap

Postby catoran » Thursday June 22nd, 2017 10:06am

We have a house rule for this whereby you can jump and attack at the same time.
Big 6'10 barbarian leaps pit with battle axe use normal pit jumping rule, if you land it you must immediately role your combat dice. if the monster defends your back in the pit and now minus your weapon, which said pesky goblin often runs of with, at least he didn't think of picking it up and bashing me with it while i'm in the pit trap...
catoran
 
Posts: 3
Joined: Thursday June 22nd, 2017 7:53am
Forum Language: British English
Evil Sorcerer: Morcar
Hero:

Previous

Return to Official Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests