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Line of Sight from within a Pit

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Line of Sight from within a Pit

Postby Daedalus » Saturday July 9th, 2016 5:40pm

[This post was split from the Courage Spell topic on 7/13/16.]

Count Mohawk wrote:...
Incidentally: Pit traps are counted as separate rooms for the purposes of Searching. Would you therefore break Courage if the enchanted Hero fell into a pit? (or more bluntly: what kind of Line of Sight does a Hero in a Pit have?)

In the Daggers topic, I waxed on about line of sight over furniture and short figures. A key concept discussed there regarding the application of A Good Rule of Thumb was a 50/50 visibility limit defined not only by a vertical dividing edge, but also a horizontal one.

The edge of a pit trap serves as such a horizontal dividing-line for line of sight. I'd say the depth of a pit trap is no more than 6 1/2 feet deep, or a bit over 2 meters. Were it any deeper, the Dwarf would be unable to climb out unaided-yet the rules permit this.

Back to the Dwarf, the shortest Hero, his LoS should originate about 3 1/2 feet up, or about 3 feet from the height of the edge of the pit. That allows him to "'see" (center square to adjacent center-square) half of a figure at least 6 feet tall. For simplicity, I'd rough this out to any human-sized monster. A shorter Orc or Goblin already adjacent to the edge wouldn't be seen, so a Courage spell on the Dwarf would end with these monsters. A monster would need to be at least 12 feet tall to be visible two squares away.

A human-sized Hero is 6 feet or nearly so. That puts his LoS about a foot or less from the height of the edge of a pit. He would "see" at least 50% of any monster adjacent to the pit 2 feet tall or more, and he would see any monster 4 feet tall or more one square further away. That would mean a Goblin couldn't be seen beyond a square adjacent to a human-sized Hero in a pit. Human-sized monsters could be seen by a human-sized Hero in a pit up to three squares away, and the Gargoyle and similarly large monsters could be seen four squares away. Of course all cases require no blocking figures or furniture in between.

Tl;Dr: A Dwarf in a pit only has LoS to monsters at least as tall as a human and in an adjacent square. An Elf, Barbarian, or Wizard in a pit has LoS to a Goblin in adjacent square only, an Orc up to two squares away, human-sized monsters up to three squares away, and large monsters up to four squares away. :geek:
Last edited by Daedalus on Tuesday July 12th, 2016 6:11pm, edited 2 times in total.
Reason: Split topic
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Re: Line of Sight from within a Pit

Postby Anderas » Monday August 22nd, 2016 7:06am

Wow. That's complicated. :D
I like the RPG aspect behind.
I will consider it as soon as my Heroes start their first LOS discussion. For the moment, i'd say you see the 8 squares around the pit. :)


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Re: Line of Sight from within a Pit

Postby Daedalus » Monday August 22nd, 2016 9:28pm

That's a good start...probably all you need. It makes sense a Hero in a pit could at least see a monster that could attack him from adjacent spaces. Diagonal spaces are an easy inclusion from there.

I'd say the next step, if you were so inclined, would be to average out my minutia to any Hero in a pit having LOS to any monster up to two squares from the pit. It shouldn't come up much, as most monsters will advance to an adjacent square for an attack. I don't think monsters would have LOS for missiles or magic beyond an adjacent square, either. Well, maybe an EU Chaos Sorcerer would have LOS if the pit were in a room.
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Re: Line of Sight from within a Pit

Postby Anderas » Tuesday August 23rd, 2016 1:30am

If you let them see two rows around the pit, and combine that with the small room size, there will be few differences between that and a full line of sight. In the central room or in a hallway sometimes.

Here, for me, it is a thing to be tested. Adds this ruling to the gameplay or is it just a rule that gets accidentally ignored? I guess it really gets important in the boss room only, as this is often the biggest room. Here you would maybe want to restrict it to one row around the pit in order to have a practical use, for example break the courage spell if you use a multi round variant.

Well. I will test it during the next game. :D


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Re: Line of Sight from within a Pit

Postby knightkrawler » Tuesday August 23rd, 2016 1:30am

I just updated my own pit trap rules.
A figure in a pit trap may attack with -1 die, but cannot use ranged weapons or discard a throwable weapon.
Line of sight includes adjacent squares, so basically What Anderas Said three posts up.
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