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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Koren_nRhys wrote:Back again with another question, now that I've finished re-reading the rulebook. Phoenix's Master rulebook, actually.
So, the obvious intent of the game to is keep your character alive through a series of quests, buying stuff in between, hiring mercenaries, etc. Does it make sense to have the Wizard and Elf pick new spell groups at the beginning of each quest? Shouldn't a given character pick his group at creation (i.e. his first quest) then keep those spells his entire career? Am I missing something? What do you guys typically do?
Thanks!
Koren_nRhys wrote:Hmm, some interesting stuff there Daniel, thanks! I have to admit that I've never been great at creating totally original stuff for any game I've played. I'm much better suited to seeing what others have done, cherry-picking, and putting together a set of supplemental or house rules that suit my needs and tastes. That's why forums like this, and the suggestions I find, are so great.
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