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There and Back Again: When do YOU end the Quest?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: There and Back Again: When do YOU end the Quest?

Postby Decipher » Sunday July 2nd, 2017 4:38pm

I always found that after the quest is "finished", its laboring and boring for the players to have to trek back to the stairs. Mostly, they just wanna add up their gold, check out the Armory, go to the bathroom, smoke etc. I require them to make it back to the stairs if there are rooms they haven't discovered yet or if there are traps in any of the hallways. Other than that, I usually skip the whole stair thing.


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Re: There and Back Again: When do YOU end the Quest?

Postby j_dean80 » Sunday July 2nd, 2017 5:29pm

Decipher wrote:I always found that after the quest is "finished", its laboring and boring for the players to have to trek back to the stairs. Mostly, they just wanna add up their gold, check out the Armory, go to the bathroom, smoke etc. I require them to make it back to the stairs if there are rooms they haven't discovered yet or if there are traps in any of the hallways. Other than that, I usually skip the whole stair thing.


Can drag the game on when a Hero with 1 BP left searches for treasure and gets a Fimir wandering monster, manages to survive the attack, and heads tail to leave the others to deal with it.

I usually call the game if every room has been explored and no special treasures are still out.
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Re: There and Back Again: When do YOU end the Quest?

Postby Goblin-King » Sunday July 2nd, 2017 6:23pm

Decipher wrote:or if there are traps in any of the hallways. Other than that, I usually skip the whole stair thing.

This is just it... So you literally tell the heroes there are un-sprung traps left?


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Re: There and Back Again: When do YOU end the Quest?

Postby mitchiemasha » Monday July 3rd, 2017 7:16am

Double 1's Hazard mod, has my questing heroes quite scared on the exit attempt. With very close, lucky escapes. These were mid quest escapes though!


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