mitchiemasha wrote:I replace room or corridor with area, unless it's specifically 1 or the other.
Exactly my terminology.
A corridor section includes both corners/crossings.
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mitchiemasha wrote:I replace room or corridor with area, unless it's specifically 1 or the other.
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Anderas wrote:For treasure search, i state that you:
* Take a treasure card
* find thrown cards if the enemy that you threw at was in this room
* find dropped equipment and equipment of dead heroes
if the room was never out of sight since the throwing, dying or dropping took place.
So throwing and finding is two actions in total, whereas the finding is put together with the treasure search, so it shouldn't stretch the game.
GimmeYerGold wrote:Combining the recovery of thrown weapons with another search is a good idea to speed things up, and fits thematically. Since the hero is drawing a treasure card as well, with a chance for finding treasure or trouble, I feel that it is reasonable that a Hero may encounter a Hazard or Wandering Monster while searching for their lost dagger or handaxe as well.
Ethica wrote:
3 Throwing Weapons
According to the rules- When you throw a spear or hand axe you lose it.
I don't think this makes much sense either. Why would you lose it? Surely you would just go and pick it up, or pull it from your victims body?
We play it so you can re-use thrown weapons, I don't see anything wrong with this. The location of the thrown wepon is marked with an upside-down tile. Monsters can also pick the weapon up and throw it back, if they have the intelligence to.
HispaZargon wrote:The weapon is only lost forever if at least one Black Shield is rolled in the Attack rolling of the hero. Otherwise, the weapon could be later found by a search action in the area of the board where the target was placed.
This rule fix will consider the weapons which rolls more attack dice would be lost easier, but I like it to avoid having too overpowered throwing weapons which cannot be lost as easy as in the official rules, otherwise they could break the game. Additionally, we can interpret that probably their weight is higher so probably they could be broken easier. For me losing them does not mean only that they cannot be found, it could also be that they could be broken.
Bareheaded Warrior wrote:Throwing weapons are only lost/damaged beyond repair if you miss i.e. all shields on your attack roll, but otherwise can be recovered by moving to the target square or automatically if the area is searched.
This encourages the use of throwing weapons and therefore actually increases the gold drain for Heroes as 'throw it and lose it' tends to translate into 'don't throw it'. This method also means the cheaper weapons such as daggers that roll less dice are more likely to be lost / damaged beyond repair which seems appropriate.
HispaZargon wrote:I think your method penalizes in excess the smallest ones since it does not give the change to recover them if they do not impact the target (= rolling skulls), which I think is too unrealistic.
HispaZargon wrote:Then, what if the weapon is only lost if all Attack dice roll White Shields? This would give us the following probabilities of losing the weapon:
Dagger/Throwing Knife (1AD) all white shields = 33.33%
Hand/Throwing Axe (2AD) all white shields = 16.67%
Hypothetical Throwing Weapon (3AD) all white shields = 8.33%
HispaZargon wrote:Another point we have not talk about is if we should limit the range of the throwing weapons. Attending to the miniatures size compared with the squares size, for me has been always quite difficult to believe that a dagger may be thrown in a perfect straight line and keeping all its poor aerodynamic properties through 25 squares of the board, so my answer is their range should be limited. In my games I use to limit it to the same number of squares as the number of starting Body Points the Hero who throws the weapon has (8 squares range for the Barbarian, 7 for the Dwarf, etc.).
HispaZargon wrote:Then, again it seems that the classic rule of losing the weapon when thrown has been always a bit crazy and now Hasbro tries to bypass it in some way with this item because they wanted to have a Hero specialized in throwing weapons. Just thinking aloud...
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