sajungzak wrote:"How a Hero* disarms a Trap with a Tool Kit
(* Does not apply to the Dwarf)
As a Hero, before you move, you must announce that you are moving onto the trap square to attempt to disarm and remove the trap.
How the Dwarf disarms a Trap
Before you move, you must announce that you are moving onto the trap square to attempt to disarm and remove the trap."
This made me think. I know some of you, after a hero has searched for traps, put out markers for traps, some of you don't and merely point at the applicable squares that contain traps, myself included. In the latter case, heroes have to memorize where these traps are.
Now, what if a hero announces the square he wants to free from traps and errs in where that square actually is? That is to say, he moves into the wrong square (which contains no trap at all and nobody tells him cause either they are pricks or they all haven't memorized correctly). What do you do? Tell him, "Dude, that's not your square" and let him move on, or "Pppprrrrrrzzzzzt, failure!" and end his move, or let him roll and go "Weeelll, you failed anyway, cause, dude, that's not your square"?