• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Dying in a Pit

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Dying in a Pit

Postby drathe » Sunday September 27th, 2009 12:46am

While in a pit, a Hero may search for treasure or secret doors as if it were a separate room. If a Hero dies in a room or corridor and no other Hero is present in the same room or corridor, then the dead Hero's inventory is lost. Now, what happens if a Hero dies in a Pit while another Hero is in the same room or corridor as the Pit? Is the Pit treated as a separate room in this case, resulting in the loss of the dying Hero's inventory? Or does it still count as part of the current room or corridor in which, the other Hero will gain their possessions?
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2935
Images: 103
Joined: Saturday August 16th, 2008 2:55pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Dying in a Pit

Postby Phoenix » Sunday September 27th, 2009 4:35pm

If this rare situation happend in one of my games, I would say that it is still a part of the room/corridor that the trap is in and follow the rules from that point. If there is a Hero within the same room/corridor, then it would be up for grabs, etc.
Image


Rewards:
Created a Hot Topic.
User avatar
The Great
Phoenix

Innkeeper
Innkeeper
 
Posts: 450
Images: 0
Joined: Monday August 18th, 2008 7:54am
Location: TC, Indiana
Evil Sorcerer: Zargon
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Champion Group Member

Re: Dying in a Pit

Postby Kpax » Thursday March 3rd, 2011 5:42pm

I think that by the rules, the pit should be as other room. But think very cruel to the Heroes, so I would use a house rule as Phoenix understand.
Kpax
 
Posts: 3
Joined: Friday August 13th, 2010 1:12pm
Forum Language: Português (Brasil)

Re: Dying in a Pit

Postby Pugahla_272 » Thursday March 3rd, 2011 7:14pm

When me an my group play, it ends ur turn if u fall in a pit, step on a trap, or search 4 treasure and find a WM or a Hazard. No1 in my group has ever died in a pit trap, but I would say it's in the same room or corridor.
Look for my signature below
Look for my signature above
Pugahla_272

Mummy
Mummy
 
Posts: 93
Joined: Friday February 4th, 2011 8:00pm
Location: UK
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Dying in a Pit

Postby el_flesh » Friday March 4th, 2011 12:42am

Well how deep is the pit? Not so deep the hero can't climb out on his next turn - so yes, the surviving team members who hear him expire in the pit can manage to get his inventory - IF they roll a 1 or 2 they manage to hook him and pull him out with all his stuff complete, on a 3 or 4 they fail to hook him and must try again; on a 5 or 6 they screw up and fall INTO the pit with him! So they got his stuff, but also suffer half the damage from falling in on top of him. Hopefully not landing on his weapon and doing a "Vlad the Impaler." Unless it's some a-hole falling in.
Last edited by el_flesh on Monday May 23rd, 2011 7:36am, edited 1 time in total.
"I will raise your dead body as an undead skeleton. Then I will make it do unspeakable acts. Like taking a shower." - El Flesh.

Image


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic.
User avatar
el_flesh

Exiled
Exiled
 
Posts: 1315
Images: 4
Joined: Sunday April 25th, 2010 4:38pm
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Dying in a Pit

Postby Daedalus » Friday May 13th, 2011 4:05pm

drathe wrote:While in a pit, a Hero may search for treasure or secret doors as if it were a separate room. If a Hero dies in a room or corridor and no other Hero is present in the same room or corridor, then the dead Hero's inventory is lost. Now, what happens if a Hero dies in a Pit while another Hero is in the same room or corridor as the Pit? Is the Pit treated as a separate room in this case, resulting in the loss of the dying Hero's inventory? Or does it still count as part of the current room or corridor in which, the other Hero will gain their possessions?

From the North American edition Instruction Booklet, p. 22, Dead Heroes:

What Happens To A Dead Hero?
...Armor, weapons, and treasures
that belonged to you prior to death can
be picked up by any othe Hero in the
room with you.

Warning! If there are no other Heroes in
the room or corridor with you when you
die, any monster in the room or corridor
with you will claim your possessions....


A dead Hero's equipment isn't necessarily lost if there are no other Heroes in the same room or corridor. A monster must first be present to claim the unguarded possessions. A Hero can die completely alone from a pit trap, with no monster(s) in the room or corridor of the trap. From there I'd say it's a race between any available monsters and Heroes to claim the equipment by entering the the room or corridor of the pit.

From NA IB, p.19:

What Happens to A Hero In A Pit?
<> As a Hero, once in a pit, you may
search the pit for treasure or secret
doors as if it were a separate room
unto itself.


The pit isn't an actual room. It is treated as if it were a separate room unto itself for purposes of searching for treasure or secret doors. Neither of these specific cases applies to a dead Hero's possessions.
If a monster was alone in the room or corridor with the pit trap when the unfortunate Hero died, the monster will claim the equipment. [A benovolent Zargon could rule that a monster must wait until it's part of the turn to claim treasure if he wanted to give another Hero a chance get to the room or corridor in the same turn as the death of a Hero. -edit] If a Hero was alone in the room or corridor with the hapless pit victim, then the Hero gains the equipment. If there were both a Hero and Monster, the Hero gains the equipment.

Being as there are may Zargons with individual interpretations of the rules, you could say that a pit was a separate room. I that case, a monster or Hero would actually have to enter the pit to claim the (fallen ;)) Hero's loot. A monster doesn't take damage from entering a pit. Heroes, on the other hand, do. :(
Last edited by Daedalus on Saturday May 14th, 2011 1:40am, edited 1 time in total.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4815
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Dying in a Pit

Postby torilen » Friday May 13th, 2011 5:53pm

I tend to agree with daedalus on this, I think. It would basically be a race b/w the monsters around and the heroes...to get to
the possessions and grab them first.

As far as monsters not taking damage by going into the pit and heroes taking damage...perfect reason for using my climbing
rules. A hero can "climb" down into the pit once they know it is there.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: Friday October 9th, 2009 4:18am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Dying in a Pit

Postby Daedalus » Saturday May 14th, 2011 1:47am

A house rule for a Hero entering a pit seems appropriate in this case. I'd make it the same as jumping a pit, otherwise Heroes would usually elect to climb down and out to cross any sprung pit trap. For me, I'd want the sprung pit threat to remain constant.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4815
Images: 14
Joined: Monday May 9th, 2011 2:31pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Dying in a Pit

Postby HeroQuestFrance » Saturday May 14th, 2011 4:39am

I stay logical : a hero cannot search for treasure in a pit or even a secret door !
If he dies in a pit, his gear is lost.
Special artefacts (borin's armour etc) will be available in the next quest then the game master just decides where he wants to put the lost artefacts.


Rewards:
Created a Hot Topic.
User avatar
HeroQuestFrance

Orc Shaman
Orc Shaman
 
Posts: 390
Joined: Wednesday January 14th, 2009 11:27am
Location: FRANCE
Usergroups:
Champion Group Member

Re: Dying in a Pit

Postby Big Bene » Saturday May 14th, 2011 7:16am

Well, taking the original rules strict, a pit is a pit and a room is a room. You can search a pit for treasure like a room, but that's a special rule that doesn't make the pipt a room.
It's most logical this way, too:
In an inhabited dungeon, treasure is either well hidden or already gone. It may be hidden in a pit trap, as long it is not sprung and therefor invisible. So after a hero has fallen in a pit trap, he may search it for treasure.
The dead body of a hero on the other hand is clearly visible, and would be looted by the fist monster who finds it, so if no fellow hero is in the same room, it is lost. If the body lies in an open pit trap, it is of course inside the room for all searching purposes. If there's a monster in the same room, it can claim the equipment, as can a fellow hero. You may argue that taking the corpse out of the pit is a task of it's own and should require some dice threw or the like. You are free to make up some house rule for that, but in the original rules it is just an "automatic" action to keep it simple.
Have a look ;)


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
Big Bene

Halberdier
Halberdier
 
Posts: 1401
Images: 11
Joined: Thursday September 30th, 2010 5:23am
Location: Siebeldingen / Germany
Hero:
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Next

Return to Official Rules

Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest