Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Phoenix wrote:In the NA edition, they are called Artifacts, where as the EU edition calls them Quest Treasure. They are the same thing. They are doled out sporadically, as they should be. The Spells Scrolls fall under the Artifact classification, in the NA system. According to the Original Ruleset, any Hero may use the spell scrolls. The Spell Scrolls don't actually play a role until Kellar's Keep and Return of the Witch Lord. There are only a few times in those two quest packs when the Heroes will randomly draw one or two scrolls from the scroll deck.
As far as converting EU to NA rules (Quest Maps, etc.); I suggest going to my website (link in my signature) and checking them out, there. I have taken all of the Official Quests and Quest Packs and converted them into the NA ruleset (Falling Block Traps, color maps, etc).
As far as getting rid of the spells scrolls, I would just limit who can use them. Always remember, Zargon is the ultimate rule in HeroQuest and can make changes as he/she sees fit. If you read through my Imperial Academy Ruleset, you'll see how I've distributed the ability for using spell scrolls and other interesting bits.
drathe wrote:So basically, anything that would take great understanding of arcane magic you would prefer be special spell sets for the Elf and Wizard. I totally agree. I've always wanted to make the scrolls Elf and Wizard only. Realistically, the Barbarian and Dwarf trained hard to earn the skills they have, as did the Wizard. The Elf... its instinct. So why should a Barbarian be able to use the same magic that a Wizard Trains for ages just because it's written on a scroll.
I see one solution. A great Wizard with vast knowledge did cast powerful spells and locked them in scrolls so that anyone who reads them would henceforth unleash the magic locked within. So basically, the Barbarian is only reading and some mysterious master Sorcerer (Mentor?) is actually casting the spell.
Suggestions: Have a non-magic character roll a combat die to see if they successfully cast the spell. With their limited knowledge there should be some sort of success roll. Something like, roll one Combat Die for each of your mind points. If a Black Shield is rolled, the spell is cast successfully.
Phoenix wrote:What happens if the Barbarian (or Dwarf) fails? Do they just try again later OR does the spell scroll still turn to dust?
Idomeneas wrote:Thats a great suggestion. It could work. Though i would still like to change the spells and make them totally original, not copies of previous spells. I would focus on minor spells that instill courage to heroes or fear to foes, give strength, disorient monsters, hypnotise, heal wounds etc.
Users browsing this forum: CommonCrawl [Bot], Trendiction [Bot] and 2 guests