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Searching with monsters present--allowed!

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Searching with monsters present--allowed!

Postby Goblin-King » August 14th, 2013, 10:59 am

TMU wrote:I would also allow players to search while the monster is under a sleep spell, how would it affect you? IT'S SLEEPING!

You can't both search thoroughly and be quiet!
No problem fighting another monster RIGHT NEXT to it though :lol:

But seriously, I actually think I'd allow searching. If nothing else, then to make the most of the few spells the magic users have.
The wizard doesn't really have anything going besides his spells. I see no problem in allowing these little perks.


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Re: Searching with monsters present--allowed!

Postby knightkrawler » August 14th, 2013, 11:22 am

I concur.
Now I have to think about how I'm gonna put that into words.
And where: in the actual rules or on the Sleep card?
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Re: Searching with monsters present--allowed!

Postby TMU » August 14th, 2013, 2:12 pm

Goblin-King wrote:You can't both search thoroughly and be quiet!

You forgot the fact that it's a spell, they only wake up if they can break the spell. ;)
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Re: Searching with monsters present--allowed!

Postby Goblin-King » August 14th, 2013, 2:29 pm

But noise makes it easier for them to wake up!


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Re: Searching with monsters present--allowed!

Postby knightkrawler » August 14th, 2013, 2:34 pm

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Re: Searching with monsters present--allowed!

Postby IvenBach » August 14th, 2013, 6:09 pm

I think Daedalus is pretty keen on his Clinton-esque definitions. There will always be one of those rules rapers out there trying to take advantage of unsuspecting and innocent little rules. It always helps having them brought to your attention so you're not caught off guard while a games in progress. Nothing worse than having players try milking the rules because of vague inconsistencies, misinterpretations, or inferences.


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Re: Searching with monsters present--allowed!

Postby Redav » August 14th, 2013, 9:22 pm

TMU wrote:I would also allow players to search while the monster is under a sleep spell, how would it affect you? IT'S SLEEPING!

Yeah, I would too. I'd go so far as to say it's not simply sleeping, it's magically held unconscious so searching wouldn't be an issue. However...

The Road Warrior wrote:What about a test roll to see if it wakes up?

I like this idea. Instead of a waking test at the start of the monsters turn, it could be done when you search and immediately attacks the nearest hero as this is the risk of searching with a sleeping monster.
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Re: Searching with monsters present--allowed!

Postby torilen » August 14th, 2013, 10:11 pm

Here would be my suggestion, if we were going with the "searching and making noise makes it easier
for them to break the spell" idea:

Allow a roll twice each turn. Don't change what breaks the spell, just allow two chances each turn.
Sounds fair to me.


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Re: Searching with monsters present--allowed!

Postby knightkrawler » August 15th, 2013, 1:07 am

I'm just gonna change the wording in the rules to something containing that searches are not allowed when a hero can see an active monster.
An inactive monster is laid down on its square and there's gonna be a marker for sitting off. From Descent, as almost all my markers.
The Sleep spell card text won't change.
Of course, this is only a solution for anyone re-writing the whole rule book. Hehe.
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Re: Searching with monsters present--allowed!

Postby Daedalus » August 18th, 2013, 11:18 pm

While I'm not sure without playtesting whether rewording the search rules in order to clarify the visiblile monster restriction is the way to go, some kind of houseruling is necessary either way. Searching for treasure stipulates "...you may search a room for treasure only if the room is uninhabited by monsters." This still allows for the inconsistancy where a monster can be just outside the room in an open doorway, completely visible, while a Hero searches undistubed beyond some kind of invisible barrier.

The houserule that most everyone seems to favor (my previous group included) is to combine both restrictions for all searches--no monsters may be visible in a room or corridor, and no monster may be present in the room. (The latter stipulation must be amended to include corridors as well.) This is fairly straightforward, so it's easy to see its appeal in a straightforward game like Hero Quest. As simplicity is a key trait in the game, this probably makes for the best option.

Yet among other things, forums are for exploring options and comparing experiences, so I worked up an alternate houserule to preserve the seperation of search restrictions presented in the rules. It includes part of knightkrawler's earlier idea about threatening monsters, which seems to fit its spirit, and it also addresses Goblinking's practical concerns about searching for a trap or secret door beyond an obstructing Hero in view of a monster. Only traps and secret doors searches are included, as those are location specific and can benefit from tactical placement of Heroes. For more-generalized treasure searches the "no monsters present or visible in the room" idea from the general houserule noted above works fine. Here it is:

    Any trap or secret door in a room or
    corridor may be searched for and
    found if no monster is visible and
    able to reach the Hero on its turn,
    and moving to the trap or secret
    door wouldn't make such a monster
    visible.
I'd treat a sleeping monster seperately from a monster under a sleep spell effect, but waking rules could also work. Exceptions to such instances are judged against the wording "able to reach the Hero", which was originally included to satisfy a portion of knightkrawler's point about threatening monsters. This house rule treats nonvisible but otherwise theatening monsters differently from knightkrawler's houserule, but it could accommodate his ideas more completely by subtituting "...no monster is visible or able to reach the Hero..."

Why all the fuss? Well, this house rule allows for secret door and trap searching behind the lines of battle. That gives less combat-ready Heroes something useful to do. Perhaps a secret door must be found to bypass an invincible threat within the room, or a special trap monster which is activated by entering a room can be deactivated by a trap search. For example, Quest notes would state a Hero (the Wizard or Elf) must take a Search for Traps action in order to read a magic book at the Alter. It banishes an attacking malevolent spirit within the room while the others keep it busy. I'm sure there's more tactical and thematic possibilities available to creative Quest makers.
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