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monsters all dying

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

monsters all dying

Postby Angel of Moonlight » Friday November 2nd, 2012 6:20am

Hello,

this is my first post here. I've been reading the forum and find it real helpfull.

I have a question about the turns. I know it is ALL four heroes and than Morcar, but by the time I get to play my monsters are already dead (once even 9 times in a row!) and the quest is way to easy then (most quests are, even after giving the monsters more BP as in US rules). Do you recognize this? How do you handle this? We were thinking of letting Morcar play once as soon as they come on the board (but after the current hero's turn).

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Re: monsters all dying

Postby gravaillon » Friday November 2nd, 2012 6:39am

In AHQ rules (advanced heroquest rules) there is a simple thing called "Surprise Roll".
Once the GW put new monsters on the board, the heros roll 1D6 and the GM roll 1D6 too.
If the heroe's result is better than the GM's one, then the heroes continues to play.
If the Gm's result is better than the heroe's one, then the heroe's turn stop immediatly and the GM can play their monsters right now !
This add some suspense and also give the GM a chance to make some useless monsters, usefull...
But be carefull with this rule, it can make a quest very more dangerous !

You can also consider that if the elf hero can see the monsters that have just appeared on the board, the heroes can add +1 to their "surprise roll".
That add some strategy... That's all folks !
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Re: monsters all dying

Postby cynthialee » Friday November 2nd, 2012 1:41pm

LOS (line of sight) is your friend.

If there is no line of sight on a monster, do not place it on the board. Make a note on the quest map of monster movements in open hallways. Once a monster is out of LOS after encountered remove it from the board and record on your quest map its' placement and movements.

Once you have a monster in los of a hero it of course is placed on the board.
If you do have monsters that make it to your turn, you do not have to attack the nearest hero. Use tactics and have your monsters work as a team.

If you are haveing serious troubles I sugest three Goblins with crossbows. Run and gun. Keep the Heroes in the hallways as long as you can and shoot and retreat, shoot and retreat... The goblins will eat the heroes alive. Especially on those maps with interconected hallways all over the place.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


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Re: monsters all dying

Postby Angel of Moonlight » Friday November 2nd, 2012 3:23pm

Hey,

thanks for the reply!

gravaillon wrote:"Surprise Roll".
Once the GW put new monsters on the board, the heros roll 1D6 and the GM roll 1D6 too.


So when a hero makes a move, and opens a door does he have to finish his move first before throwing the dice? Or will he be at the door opening, and stay there?
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Re: monsters all dying

Postby Phoenix » Friday November 2nd, 2012 4:28pm

keep in mind that when heroes encounter a wandering monster, the monster gets to act immediately (ending the heroes turn) and then gets to go again (if still alive) on Zargon/Morcar's turn.

So...add some wandering monsters (like in the EQP and BQP). Or add more wandering monster cards to the treasure deck... or simply encourage the heroes to search for treasure more.

I once encouraged a gaming group to search for treasures and implied the often times treasure could be found in furniture...then I simply removed some of the "good" treasure from the deck...
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Re: monsters all dying

Postby Daedalus » Sunday November 4th, 2012 6:50pm

Evil!!!!
..
UNCLE ZARGON
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WANTS.. YOU


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Re: monsters all dying

Postby Ethica » Monday November 5th, 2012 12:33pm

I saw a turn randomiser that someone on here had made. It consisted of 5 coloured balls inside a plastic round bottomed flask. So you turn it up and the balls mix up in the bottom and when you turn it so the bulb is on top the balls fall into the tube at the bottom and give you the order for each of the heroes and morcar/zargon. I think that's going to be my next addition to my own game.


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Re: monsters all dying

Postby Big Bene » Tuesday November 6th, 2012 5:15am

Ethica wrote:I saw a turn randomiser that someone on here had made. It consisted of 5 coloured balls inside a plastic round bottomed flask. So you turn it up and the balls mix up in the bottom and when you turn it so the bulb is on top the balls fall into the tube at the bottom and give you the order for each of the heroes and morcar/zargon. I think that's going to be my next addition to my own game.

Here:
http://www.hq-cooperation.de/forum/viewtopic.php?f=1&t=48
The idea comes originally from the Dark World game.
Have a look ;)


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Re: monsters all dying

Postby knightkrawler » Tuesday November 6th, 2012 12:05pm

Ja, die Rassel...
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