cynthialee wrote:That is an unfair accusation boys.
I posited a couple of simple questions and now I am 'turning it into an RPG...'
Agreed, you are doing no such thing. This issue is up to the GM. HQ is an awesomely simple game but the simple rules lead to a good bit of ambiguity. The GM should just provide a short answer and not allow arguments. Being creative with what you've got does not make it an RPG. I like leaving it open and seeing what other people do.
I had allowed characters to pass through "anything", at first thinking that the spell was altering a property fundamental to the earth… the solidity of the effected character. But after reading the thread, I see the error of my ways with Veil of Mist being a redundant and far weaker spell. It is tough to find issue with the balance of the spell deck, but the wizard is so often played as a weakling (which he should not be), I would just give it to him. I'm going to resolve this issue by not allowing the pass through rock effected character to take any damage or be attacked in the turn in which this spell is in effect. So "pass through anything" (corporeal form) is the result. This gives a clear tactical/situational difference to "Veil of Mist" which should work well. E.G. Veil of mist allows you to run past a monster and attack from the rear, while you basically lose your combat turn with pass through rock.
"Pass Through Anything" is an important change (and I agree it is a huge change) to this spell and is all but required if you play on a forest board or other environment. The alternative in a outdoor setting is to allow the effected character to go subterranean, which is not such a bad idea either.
"Seeing the inevitable death of all of his companions, the wizard casts pass through rock on himself and moves to occupy the same location as the boss monster at the end of his turn, in an attempt to instantly kill both." If one of my players, did this, I would be impressed with the cleverness and allow it!!! Of course Zargon on his turn would move the boss (if possible) to another square and if not…
Under "pass through rock" rules, if the GM decides that the gargoyle is in fact made of stone, he should allow it. If it is decided that it is a creature with enchanted stone skin or skin which does not even resemble stone when animated, then certainly not. It is the GMs universe so there really can be no argument. I would make the caster try it before giving the answer though.
Perhaps the player can ask based on the last gargoyle they fought… "When we killed it, did it have guts or crumble into rubble?" and "Does this gargoyle look similar?" To give some non definitive idea of success. Talking to the GM and allowing such discussions does not make it an RPG, talking to the GM with one or both "in character"… that makes it an RPG. HQ does not allow for interrogating monsters, encountering NPC's without scripted one-line dialog, or talking back to Mentor. Again, short definitive answers (independent of some universal rule) is all you need to keep HQ going.
in my humble opinion
Has resigned from the forum and would delete his account if he could.