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Pass through rock - furniture and monsters

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Pass through rock - furniture and monsters

Postby Goblin-King » Wednesday March 1st, 2017 10:19am

Goblin-King wrote:The genie has the advantage (if you REALLY want to waste it on discovering a room) that you can point at any room on the board - where PTR is limited to the roll of the red dice.

Wait... Did I screw up here? You got to have a discovered door to have a target for the genie, right. But once a door has been discovered you don't need LoS to it to make the genie open it.


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Re: Pass through rock - furniture and monsters

Postby whitebeard » Wednesday March 1st, 2017 7:15pm

Goblin-King wrote:Gotta join the chorus here. There are several threads on how to improve the wizard. Punishing spellcasting is not the way to go.

The genie has the advantage (if you REALLY want to waste it on discovering a room) that you can point at any room on the board - where PTR is limited to the roll of the red dice.
Speaking of the genie... Has anybody ever created quests where there are optional rooms with locked doors that can only be used by a genie spell?


"Wizard Wards" is one of the quests here... http://forum.yeoldeinn.com/viewtopic.php?f=37&t=3223&hilit=dungeonsdark. There are three locked doors which must be opened by a Genie or from the other side. If you don't have multiple Genie Spells / PTR spells or a scroll then you cannot get into the bonus treasure room.


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