• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Jumping over occupied pit traps

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Jumping over occupied pit traps

Postby Templar » December 19th, 2011, 5:39 pm

During playtesting a few days ago, the following situation occured. The barbarian sets off a pit trap, and thus have to stop. To attack a monster some squares away, on the other side of the pit trap, the Elf tries to jump over the pit trap.

The question is, what happens if he fails? According to the rules, two heroes cannot be on the same square. But if you fail the jump, you must fall into the pit. Mutually exclusive rules.

I have thought about three possible variations for when someone fails to jump over an occupied pit trap.
A) The player falls into the pit, looses a body point and his turn ends. He is allowed to be on the same square as the other player, since it is unavoidable.
B) The player tumbles onto the other side of the pit trap, looses a body point and his turn ends.
C) The player hesitates just before jumping, and looses momentum. His turn ends, but he does not loose a body point.

Rule-wise, I'd say A, but I think I would rather play it like B, since I dont imagine the pit trap being sufficiently large for two players. :?

Which option do you think is best? Or do you play it in a totally different way?

Thanks in advance
"If you have to ask, you're streets behind..." - Pierce Hawthorn


Rewards:
Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in a Miniature Exchange.
User avatar
Templar

Ogre Chieftain
Ogre Chieftain
 
Posts: 232
Joined: November 9th, 2011, 4:31 am
Location: Karlstad, Sweden
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Jumping over occupied pit traps

Postby Goblin-King » December 19th, 2011, 6:11 pm

I'm leaning towards A. As you say... Rule-wise it's seems most appropriate. Yes... That's the rule I would use.

C however is the most hilarious! :lol:


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Jumping over occupied pit traps

Postby drathe » December 19th, 2011, 6:38 pm

Not really familiar with the European rules, but the American rules state more than one hero can be in a pit trap.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2935
Images: 103
Joined: August 16th, 2008, 2:55 pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Jumping over occupied pit traps

Postby Daedalus » December 19th, 2011, 7:25 pm

I like option 1 the best, because I play the North American rules. They specifically clarify your question on p.13 of the Instruction Booklet under the Hero Movement section:

                                         ...You may
    not share a square with another Hero
    or monster. Exceptions: When
    on the stairs or in pit traps, sharing a
    square is permitted.
Of course, the European rules don't have this clarification, so play it another way if you like. Consider, however, the European rules text:

    "When moving, characters and monsters may not:
    move onto an occupied square. Characters and monsters may, however,
    pass through an occupied square, provided that the player controlling
    the obstructing miniature allows you to pass; otherwise you must take
    another route or stop. Only one minature can occupy a square.
I feel the keyword is move. If a character jumps a pit trap, he must have enough movement to get across, then jumps. I don't think jumping is actually moving onto a square, though it is a special kind of movement. The unintended consequence of falling onto an occupied pit trap square isn't exactly moving onto an occupied square either, because the character never actually moved onto the square, he instead fell. Since the Elf in your example fell (rather than moved) onto the occupied pit trap square, he should be allowed to share the square with the Barbarian.

I know this is interpretive, but to bolster the point consider the restriction that a character may only pass (read move) through an occupied square provided that the player controlling the obstructing miniature allows it. That restriction shouldn't hold if the 'obstructing' miniature is now below the level of the character that wants to pass. Therefore passing through (jumping) a pit trap sqaure is again a special case of movement, not bounded by the rule of moving onto an occupied square. Illustrating again using your case above, it isn't feasible that the Barbarian, who fell into the pit trap, could prevent the Elf from attempting to jump across the same pit. Nor could he prevent the Elf from falling in with him.

If you still feel a pit trap must be too small for two or more characters and should take precedence, I'd say go with choice of B). That way a failure still results in a Body Point of damage, and his turn ends anyway. As he just unsuccesfully jumped and tumbled, he should also defend with the -1 penalty until his next turn, just as if he was fighting from a pit trap. The rules are satisfied, you have only one character in the pit trap, and you merely moved the Elf adjacent, which still allows the monster to close and attack.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 4699
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Jumping over occupied pit traps

Postby Goblin-King » December 20th, 2011, 10:17 am

The European rules are more like... guidelines!


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Jumping over occupied pit traps

Postby Nerrad72 » December 20th, 2011, 10:19 am

As an a previous English rules player, I have had to interpret the rules on this one and have always gone with rule A.

Seems like I was playing by the US rules on this one, bosh!
User avatar
Nerrad72

Chaos Warrior
Chaos Warrior
 
Posts: 109
Joined: November 11th, 2011, 12:54 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Jumping over occupied pit traps

Postby torilen » December 20th, 2011, 3:07 pm

I would go with option B for that ruling.

I don't have the questbook in front of me, so I'll be vague here. Remember the quest where the
heroes jump from room to room through magical doors. In this quest, it specifically stated that,
if a hero jumps to room and a previous hero has not yet moved away from the door, the currently
moving hero is bumped back to his previous position and loses a body point.
Through the notes in quest, they provided for similar situations should the need for a rule arise.

Enjoy.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic.
torilen

Ice Gremlin
Ice Gremlin
 
Posts: 2081
Joined: October 9th, 2009, 4:18 am
Location: Virginia, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member Scribes Group Member

Re: Jumping over occupied pit traps

Postby drathe » December 20th, 2011, 3:37 pm

In the Castle of Mystery quest, the hero standing in front of the door who is landed-on then loses 1BP and must teleport if still alive.
Image


Rewards:
Played a turn in a Play-by-Post game. Wrote an article for the Blog. Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
Lord
drathe
The Bastiferous!

Innkeeper
Innkeeper
 
Posts: 2935
Images: 103
Joined: August 16th, 2008, 2:55 pm
Location: Niagara Region, Ontario, Canada
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Innkeepers Group Member Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Jumping over occupied pit traps

Postby Ethica » December 20th, 2011, 3:41 pm

I hate that quest!


Rewards:
Created a Hot Topic.
User avatar
Ethica

Giant Wolf
Giant Wolf
 
Posts: 751
Images: 19
Joined: January 14th, 2009, 3:43 pm
Location: Suffolk, UK
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Jumping over occupied pit traps

Postby Goblin-King » December 20th, 2011, 4:56 pm

Me too! There is no teamwork or strategy! The wizard keeps meeting new monsters while the barbarian keeps switching between the same 2 empty rooms. Gaah! Worst quest ever!
Especially if you've played it before. You just know Ollar's and his goldmine is full of s***! Why even bother?
The other quests are still fun even if you know them, but this... sigh...

The rare occasion when you tele-kill a monster is priceless though!


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Next

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 2 guests