by Kurgan » January 5th, 2022, 11:02 pm
The door blocking technique many of us Zargons complain about (often making the game too easy) was literally advocated for right there in the Instruction booklet in 1990 and still is in 2021, so we have nothing to say about it except come up with creative ways to lessen its dominance later on (secret activation rooms, double doors, monsters with diagonal/ranged attacks, traps in the doorway, etc) as it gets exploited by savvy players.
The way I've always played it and I believe is the correct way intended, is when you step into an intersection, you get to look down each corridor to see everything normally visible in that way. But you won't see the contents of a corridor until you step a square into it where you could LOS see it. Am I understanding you correctly?
Heroes don't have the option to "not look" to see things, so in that sense, they automatically trigger Zargon to reveal an entire corridor when they step even one square down it (or at the intersection) just as they trigger Zargon to reveal the entire room when they open the door (or open a secret door, which can only be done by stepping adjacent to it). "Looking" at any other time is only done as a way to establish LOS when intended to do a ranged attack (whether spell, crossbow or thrown dagger... add Handaxe and presumably Spear to that as well).
The Rapier being ONLY a diagonal strike weapon would certainly be unique, but is probably a glitch. It's not explicitly stated that it can't hit adjacent squares, nor is any logic given why this would be the case, so I'm in agreement that it's like a weaker longsword (or a non-throwable spear/non-artifact wizard's staff I suppose).
Someone should send that errata to Hasbro/Avalon Hill (I don't have instagram or twitter, so I cannot). Then again, they did finally respond to my email to Customer Service on Hasbro Pulse, so maybe that could work too, but it seems a much slower option to get their attention!
Looking is not an action, so if you were at an intersection of corridors, you could look down each one right away without having to wait until your next turn as if it were.
I have at times acknowledged the unique features of the MS-DOS HeroQuest game for clues on how to resolve vague rule issues, but I acknowledge it's a very different animal and so probably not appropriate except as a curiosity. When the rules don't make sense or there's a grey area, it's Zargon's call. I would like my homebrew fix or solution be somewhat close to what the designers would have intended, and sometimes there just isn't a good source on that, and in the end it doesn't really matter so long as it's fun for what you're doing.
But this Companion App is SUPPOSED to be the same as the physical game (to work in tandem with it) so these types of things that differ from the true game (the text in the Rulebook, amended by the text on the cards and quest notes in turn) are simply in error. That is, the App is not meant to be a second alternative version of the game, but simply an automated bot to take the place of the Zargon player.
Otherwise what are we supposed to imagine, that this particular Zargon is homebrewing weird rules in there about the Rapier? I doubt they intended that and in fact just screwed up. No other diagonal weapon functions that way and there's no clue given that this was intended any other way. And only us Mythic players really have this difficulty to begin with! Which is another odd thing. Why did they bother to put Mythic stuff in there if the majority of players, looking forward, won't have access to those things (except as an overpriced rarity on ebay) and it will remain as a forever "tease" of what they can't have? Unless as some speculated hopefully that these items would someday be re-released to the general public. I mean, let's face it, players have been able to use the Bard, Warlock, Druid and all their gear since the moment they put that info out for playtesting, we just have to provide our own analogs for the cards and minis. But, not everyone is so DIY minded, and will wonder why these things are there if they're supposed to be moving their own set around and those components are consciously absent. I guess they could have two editions of the app, one for mythic collectors and one for everybody else, or "select your version: retail/heroic or mythic."
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