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j_dean80 wrote:What to do with the cardboard monsters? I'm not going to use them over the minis, so not sure what to do with them
SirRick wrote:I was glancing through the Kellar’s Keep quest book, and realized if you have/had played First Light you might run into an unusual situation. In Quest 9, there is the shape changer monster. The quest notes say when the monster is killed, shuffle ALL the monster cards and to draw the top card. First Light includes the Dragon card which is part of the main set (if using FL stuff), so you could face the dragon in Kellar’s Keep as well. Assuming the heroes already killed Qwindrak, this shouldn’t be too difficult, but there is potentially more.
Since you can basically play the expansions in any order you want, and if you mix in stuff into your game system, this situation could be even worse. Imagine Polar Warbears, and the Frozen Horror cards showing up in your stack of monster cards. Now think of all the new monsters introduced in MotM, RotDM, AtOH, and JoD. Your monster card deck could potentially be around 39 cards. This is assuming you don’t have any duplicates, and if you are using the archer variants of the base monsters, so the total could change a bit. Now the shape changer can only be killed if you draw the same card as the monster’s current form. With such a large deck, the monster could be nearly unkillable without an extreme amount of luck. Apparently someone had mastered Syncroform technique long before Qwindrak ever did. Why is this monster in Kellar’s Keep? And why is it just sitting around in an empty room doing nothing? We may never know.
While this was obviously not the original intent, and there is a rough order the quest packs should be played, this would probably never happen. But the potential is there. So let us raise a glass to the most powerful monster in the game who was most likely unceremoniously killed off long before it could ever reach its full potential.
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