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FIRST LIGHT discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: FIRST LIGHT discussion

Postby HispaZargon » Friday February 28th, 2025 9:17am

First Light Rulebook is already available in Hasbro website for downloading:

https://instructions.hasbro.com/api/dow ... d-game.pdf


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Re: FIRST LIGHT discussion

Postby Kurgan » Friday February 28th, 2025 2:42pm

Excellent! Thanks for the update, HZ! |_P We're still waiting on JoD, ATOH (other than German), and the rulebook, but that's a great start. A good file to share with new players!

One popular suggestion is to use the flat monsters as "dead bodies" (I guess lay them down on the board so you can step over them).

A suggestion for the flat furniture was to use them to properly match out the precise squares they cover on the board, but I'm not sure most would find that too necessary or useful. Still, it's a suggestion. I guess if you are one of the few who play so that furniture doesn't hinder movement, you probably welcome this new furniture!

The cardboard in First Light could also serve as an inspirational painting guide for your bigger Game System.


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Re: FIRST LIGHT discussion

Postby Daedalus » Sunday March 2nd, 2025 12:05pm

j_dean80 wrote:What to do with the cardboard monsters? I'm not going to use them over the minis, so not sure what to do with them

You could substitute a monster's standee for its figure to signify a special condition. A Hero just such successfully cast a Sleep spell on one of the Chaos Warriors? Swap it with a standee. A Barbarian is suffering from a Fear spell? Swap it.

Every time that a Hero kills a monster, he earns the appropriate standee. After or even during a Quest, the standees can be cashed in for house-ruled power--ups. A blessing or bounty are obvious examples.

Mark monster kills on the floor of the room--just standees, sans bases.

The Gargoyle is a statue--that's why it's a standee. No, really!

Fit any square tile between two round bases and place this riser below furniture tiles to elevate your table tiles, altar tiles, etc.

Attach four of the round bases to a bookcase, table or torture rack tile. Goblins can ride these contraptions around the corridors for a good time.
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Re: FIRST LIGHT discussion

Postby Kurgan » Wednesday March 5th, 2025 11:05pm

There are no standees for the heroes UNLESS we dip into the designs from the 1993 Brazilian edition (posted elsewhere on these forums and in the gallery).

Actually using the card art someone could whip some up to match the rest (I suggest using the Companion App artwork files).


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Re: FIRST LIGHT discussion

Postby Daedalus » Sunday March 16th, 2025 10:17pm

It appears to me that Clark Mitchell had more to do with the First Light art than just the first box cover. The Zargon screen art has some effects that look AI generated to me. The sigil border sure looks strange. Also, the glowing, ember-like golden aura seeping off Loretome has an AI look. The Hero visages also seem off but maybe reminiscent of the rejected first cover. (This last one is less sure, as I haven't been able to rediscover the full screen art.) Hummph! At least the cover was fixed. :?
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Re: FIRST LIGHT discussion

Postby Kurgan » Tuesday March 18th, 2025 9:28pm

Hmmm... not a good sign if they let that slip through (and we didn't call them on it). Someone should ask on Social media... is the GM screen in First Light A.I. generated? Did Clark Mitchell create it?


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Re: FIRST LIGHT discussion

Postby SirRick » Sunday March 23rd, 2025 4:24pm

I was glancing through the Kellar’s Keep quest book, and realized if you have/had played First Light you might run into an unusual situation. In Quest 9, there is the shape changer monster. The quest notes say when the monster is killed, shuffle ALL the monster cards and to draw the top card. First Light includes the Dragon card which is part of the main set (if using FL stuff), so you could face the dragon in Kellar’s Keep as well. Assuming the heroes already killed Qwindrak, this shouldn’t be too difficult, but there is potentially more.

Since you can basically play the expansions in any order you want, and if you mix in stuff into your game system, this situation could be even worse. Imagine Polar Warbears, and the Frozen Horror cards showing up in your stack of monster cards. Now think of all the new monsters introduced in MotM, RotDM, AtOH, and JoD. Your monster card deck could potentially be around 39 cards. This is assuming you don’t have any duplicates, and if you are using the archer variants of the base monsters, so the total could change a bit. Now the shape changer can only be killed if you draw the same card as the monster’s current form. With such a large deck, the monster could be nearly unkillable without an extreme amount of luck. Apparently someone had mastered Syncroform technique long before Qwindrak ever did. Why is this monster in Kellar’s Keep? And why is it just sitting around in an empty room doing nothing? We may never know.

While this was obviously not the original intent, and there is a rough order the quest packs should be played, this would probably never happen. But the potential is there. So let us raise a glass to the most powerful monster in the game who was most likely unceremoniously killed off long before it could ever reach its full potential.


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Re: FIRST LIGHT discussion

Postby TheLastChaosWarrior » Sunday March 23rd, 2025 6:15pm

Yes I've thought that even without the addition of the Dragon and the delights from FH. Luckily my players thought on thier feet and on the third time of killing it, when a Mummy was drawn, they cut Thier losses and just ran from it knowing that the Mummy cannot catch any Heros as we play the 1d6 plus fixed amount rule, depending on Hero. And slowest is dwarf at 4 squares minimum. I personally like the multi phase rule for these changelings, so it turns into each monster once, and then dies.
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Re: FIRST LIGHT discussion

Postby wallydubbs » Monday March 24th, 2025 3:41pm

SirRick wrote:I was glancing through the Kellar’s Keep quest book, and realized if you have/had played First Light you might run into an unusual situation. In Quest 9, there is the shape changer monster. The quest notes say when the monster is killed, shuffle ALL the monster cards and to draw the top card. First Light includes the Dragon card which is part of the main set (if using FL stuff), so you could face the dragon in Kellar’s Keep as well. Assuming the heroes already killed Qwindrak, this shouldn’t be too difficult, but there is potentially more.

Since you can basically play the expansions in any order you want, and if you mix in stuff into your game system, this situation could be even worse. Imagine Polar Warbears, and the Frozen Horror cards showing up in your stack of monster cards. Now think of all the new monsters introduced in MotM, RotDM, AtOH, and JoD. Your monster card deck could potentially be around 39 cards. This is assuming you don’t have any duplicates, and if you are using the archer variants of the base monsters, so the total could change a bit. Now the shape changer can only be killed if you draw the same card as the monster’s current form. With such a large deck, the monster could be nearly unkillable without an extreme amount of luck. Apparently someone had mastered Syncroform technique long before Qwindrak ever did. Why is this monster in Kellar’s Keep? And why is it just sitting around in an empty room doing nothing? We may never know.

While this was obviously not the original intent, and there is a rough order the quest packs should be played, this would probably never happen. But the potential is there. So let us raise a glass to the most powerful monster in the game who was most likely unceremoniously killed off long before it could ever reach its full potential.


You might call me mean and whatnot for doing this, but added all monster cards in the draw for the shapeshifter, including Frozen Horror, Against the Ogre Hoard and Mage of the Mirror (1990's version). Just the same there was overabundance of monsters and the chances of drawing the same monster twice was greatly increased. But since my heroes were just about maxed out I changed the rule, that the shapeshifter could only be killed when he changes into a previously dead form.
Unfortunately for the heroes they split up at the start of the Quest so the Wizard and Elf encountered the Shapeshifter while the Barbarian and Dwarf were going after Borock. The Elf and Wizard easily beat the Fimir form but he changed into a Giant Wolf. The Wizard got scared and fled back to regroup with the Barbarian and Dwarf, the Elf went the opposite direction. He was armed with a Long Bow and Spells of Protection and used Wall of Stone. But that wall couldn't quite hold the Giant Wolf. But this gave the Elf enough distance to shoot the Giant Wolf as soon as he broke free. Three arrow shots eventually took down the beast, who then changed into an Elven Archer. The Elf won that exchange, it changed into a Gargoyle next, which the Elf managed to survive before changing into a Skeleton, followed by a Zombie, a Goblin and finally reverted back to an Elven Archer and finally died.


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Re: FIRST LIGHT discussion

Postby Vorimir » Wednesday March 26th, 2025 5:50pm

The spanish edition has been pushed black from may to june at least in Amazon Spain. Just got a notification so Ill have toneait a bit longer. Still have ATOH and ROTDM to play so no hurries.
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