JJJ00 wrote:The (original) the booklet further explains:
"Mind Lock
This spell allows a servant of Chaos to freeze a Hero's mind and prevent them from
taking any action. The Chaos Sorcerer makes a Mind Attack against its target by rolling
a number of Combat Dice equal to its Mind Points. Its target defends with as many
Combat Dice as they have Mind Points. The defender is frozen for one turn for each Skull
scored by the attacker. If no Skulls are scored against the target, the spell has no effect.
A Mind Locked character places one Mind Lock token on their character board for each turn
they are affected, removing one at the beginning of each of their turns. Having removed
a token, a frozen character may attempt to break the Chaos Sorcerer's hold by rolling one
Combat Die for each Mind Point. If they manage to roll three or more Skulls, they may remove
all remaining Mind Lock tokens from their character board. A frozen character may not move,
attack, or perform any other action, but they may defend against attacks using only one Combat
Die."
The bit bolded.
Thanks. Here's the english remake version:
(Mind Lock cards)
The attacker and defender each roll combat dice equal to their Mind Points. For each skull scored by the attacker, the defender is frozen for one turn. If no skulls are scored against the defender, the spell has no effect.
Here the term "scored" is used, which one could assume means one attacked, the other defended, but a skull got through.
(booklet)
Mind Lock
This spell may be cast on any one target and allows a Dread Sorcerer to freeze a hero's mind. When Mind Lock is cast, both attacker and defender roll combat dice equal to their Mind Points. For each skull rolled by the attacker, the defender is frozen for one turn. If no skulls are scored against the defender, the spell has no effect. A frozen hero rolls 1 Defend die and may not move, attack, or perform any other action. That hero takes a Mind Lock card for each turn they are affected, returning one card to Zargon at the end of each of their turns spent frozen. When they return a card, they may attempt to break the spell's hold by rolling a number of combat dice equal to their Mind points. On a roll result of three or more skulls, they return all remaining Mind Lock cards and the spell ends.(pg.10)
While it doesn't specifically say WHY the defender is also rolling combat dice, it is implied by the very terms used "attacker" (rolls attack dice) and "defender" (defend dice). Otherwise, why is the "target" rolling dice at all? Are they trying to Mind Lock the caster back? No, clearly not. Various terms are used for the same character... the hero, the defender, the target, but it's all the same. They shortened the word count, but really for no purpose because there's still trailing white space on the page.