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AGAINST THE OGRE HORDE discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: AGAINST THE OGRE HORDE discussion

Postby Markus Darwath » Sunday March 3rd, 2024 3:30pm

LucaRocks wrote:Sorry for the rant! by the way speaking of Ogre Horde ... Does anyone else notice that ordering straight from the company often delays shipping by like a lot? It seems that store usually gets products to customers before the actual company does. I guess it's distribution.


I have, which is a big part of my main reason for wanting Hasbro to not ever make any further parts of HeroQuest into Pulse exclusives. Their shipping service is grossly inferior compared to others, and you have to pay for it on top of the retail price. "Pay more for less" is not a good strategy for customer loyalty.
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Re: AGAINST THE OGRE HORDE discussion

Postby SirRick » Sunday March 3rd, 2024 3:51pm

Fortune’s Longsword is nice only for the fact that its a longsword that can’t get destroyed by a Rust spell and can hit things like Specters just fine. Its crappy power is just a few sprinkles on the cake. You shouldn’t get mad if the players prefer to use Battle Axes or Crossbows. Instead give them a reason to use it. For example say the Guardian of Grin’s Crag is also immune to normal weapons. It might give you an extra turn or two to attack with the monster before its killed.

The Phantom Blade is definitely a special use weapon. Sure its magical, which is fine. Its once-per-quest defense piercing ability is best used on bosses or tough monsters. The wielder could be under the effects of the Courage spell, and they could drink a bunch of Potions of Strength to get one super hit on a creature. This weapon is also quite nice for a Rogue, just as a general use weapon.


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Re: AGAINST THE OGRE HORDE discussion

Postby LucaRocks » Monday March 4th, 2024 7:51am

Yes, the rogue in my group has the phantom blade. I figured it would be a cool addition for him but I guess not since he doesn't use lol. Fortune's longsword is cool for what it is. And as you guys said, the fact that's it's an artifact gives it more uses.

Sorry to have derailed the thread but i guess I couldn't help making small talk while waiting for my ogres lol. Hopefully I get mine before my avatar here changes lol!
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Re: AGAINST THE OGRE HORDE discussion

Postby The Admiral » Monday March 4th, 2024 10:59am

SirRick wrote:Fortune’s Longsword is nice only for the fact that its a longsword that can’t get destroyed by a Rust spell and can hit things like Specters just fine. Its crappy power is just a few sprinkles on the cake. You shouldn’t get mad if the players prefer to use Battle Axes or Crossbows. Instead give them a reason to use it. For example say the Guardian of Grin’s Crag is also immune to normal weapons. It might give you an extra turn or two to attack with the monster before its killed.

The Phantom Blade is definitely a special use weapon. Sure its magical, which is fine. Its once-per-quest defense piercing ability is best used on bosses or tough monsters. The wielder could be under the effects of the Courage spell, and they could drink a bunch of Potions of Strength to get one super hit on a creature. This weapon is also quite nice for a Rogue, just as a general use weapon.


Yep, spot on with all that.


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Re: AGAINST THE OGRE HORDE discussion

Postby LucaRocks » Monday March 4th, 2024 2:04pm

Just got notified that Pulse shipped my copy of ATOH. So hopefully people should be seeing them soon from other retailers!
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Re: AGAINST THE OGRE HORDE discussion

Postby SirRick » Thursday March 7th, 2024 7:54pm

Got my quest pack today, and I was reading the rules at the beginning of the book. The section on Mind Points was particularly interesting. Its been mentioned a few times that it reviews the rules for the Shock condition (and not unconscious like in RotWL, or death like in KK). What really interested me however, was the final sentence that mentions spells that affects a target’s Mind Points have no effect on monsters with no Mind Points. They use Sleep and Skeletons as an example. This could have major implications on how the game is played.

In the Companion App discussion, I mentioned how in the final quest of PoT, my Elf ran in the final room and cast Hypnotic Blaze, and watched with glee as the spell worked automatically on all the undead in the room. With this new ruling, undead monsters would be completely immune to this spell (it does make sense, but it was fun while it lasted). This would also change how the spell Arrows of Night (I think that is what it is called) from the Darkness school of spells. Its a weak attack spell that would automatically work on undead as long as you rolled skulls, so now undead are seemingly immune to this spell as well (again it makes sense, but I would have liked Arrows of Night to have a unique niche use). Not sure if this affects other current spells at the moment.

While the sentence does say “monsters with no Mind Points”, might this rule apply to heroes as well? For example would a hero in shock be immune to Cloud of Dread? Or any other spell that affects Mind Points? Its silly, and a stretch in logic, but still an argument could be made. I’ll use the rule as written because it seems nonsense there could be a potential tactical use for being in shock.


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Re: AGAINST THE OGRE HORDE discussion

Postby HispaZargon » Thursday March 7th, 2024 8:14pm

I would like just to clarify that the "undeads" note in Mind Points rules was also written in Rise of the Dread Moon questbook, so it is not totally new in AtOH.

Anyhow it is true that it was not written in TFH nor MotM questbooks, appart of KK and RotWL.


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Re: AGAINST THE OGRE HORDE discussion

Postby Markus Darwath » Friday March 8th, 2024 12:44am

The Horde has arrived! Got mine today too, from amazon, well ahead of their initial estimate.
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Re: AGAINST THE OGRE HORDE discussion

Postby wallydubbs » Friday March 8th, 2024 9:16am

Markus Darwath wrote:The Horde has arrived! Got mine today too, from amazon, well ahead of their initial estimate.

Mine showed up as well. Unfortunately the box was damaged. I've worked for amazon before and have seen how things get jostled around for delivery, so it's understandable. But at the same time I'm allowed a refund. Lol


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Re: AGAINST THE OGRE HORDE discussion

Postby wallydubbs » Friday March 8th, 2024 9:27am

SirRick wrote:Got my quest pack today, and I was reading the rules at the beginning of the book. The section on Mind Points was particularly interesting. Its been mentioned a few times that it reviews the rules for the Shock condition (and not unconscious like in RotWL, or death like in KK). What really interested me however, was the final sentence that mentions spells that affects a target’s Mind Points have no effect on monsters with no Mind Points. They use Sleep and Skeletons as an example. This could have major implications on how the game is played.

In the Companion App discussion, I mentioned how in the final quest of PoT, my Elf ran in the final room and cast Hypnotic Blaze, and watched with glee as the spell worked automatically on all the undead in the room. With this new ruling, undead monsters would be completely immune to this spell (it does make sense, but it was fun while it lasted). This would also change how the spell Arrows of Night (I think that is what it is called) from the Darkness school of spells. Its a weak attack spell that would automatically work on undead as long as you rolled skulls, so now undead are seemingly immune to this spell as well (again it makes sense, but I would have liked Arrows of Night to have a unique niche use). Not sure if this affects other current spells at the moment.


If you're playing as your own Zargon and wish to get more creative then the companion app allows, you're free to make your own concessions.
Due to the lack of a conscious mind I don't allow Hypnotic Blaze or Sleep to work on the undead. Arrows of the Night, however, shows signs of physical damage. It's magic, which can be overcome by the mind, effecting the physical world. Much like the Orc Shaman casting Spirit of Vengeance or a traditional Ball of Flame, a potion of Magic Resistance will ward off these magical yet physical attacks. I'd give Arrows of the Night that niche over the undead.


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