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RISE OF THE DREAD MOON discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: RISE OF THE DREAD MOON discussion

Postby The Admiral » Thursday November 30th, 2023 4:27am

SirRick wrote:It could be made of dragon scales.


Like Scalemail in D&D? I think if the Wizard is allowed to use it I will assume it is light weight and therefore not made of metal and useable as such. Our Rogue needs it!

I played this with my brother last week and we got all the way to the end of quest 9. The heroes are in the central room waiting to go through the mirror. He is hopefully coming to mine next week to finish this.

The party is his very powerful original Elf (Eagle) along with three new characters who played Knights fall as an intro (Sir Drogan the Knight, Aramil the Elf Rogue and Spright the Warlock). Spright was Killed in quest 6. All 4 mercs are unlocked but the Glaive is now dead. The party was struggling and so Eagle took his Elven Potion of speed along with casting his Armour of Stone spell (like Rock Skin but +2). With Lorne's Bow he is making 2 attacks with 5 dice counting Black Shields as skulls, and he rolls 7 defence dice (5+2). Every effort has been made to stop him losing that Body Point, and he has now kept it for 3 quests. He is a powerhouse!

We play with no recovery of anything between quests, so hideouts and sorcerers tables have been vital, although he missed the quest 8 hideout. Eagle has 2 Elixirs of Life and the other 2 heroes have a healing potion each. This is going to the wire I think.


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Re: RISE OF THE DREAD MOON discussion

Postby Aki » Monday December 4th, 2023 11:42am

Tunnels of Secret Cadre is pretty scary............ :o
I played it yesterday, bad day for my Heroes, Specters hit me hard and I spent 5 potion of healing to stay alive, damn! I fleet out the Dungeon when found the stairways, leave an artifact and some treasure, dice were against me and I made some bad mistake to be honest, like leave the Fire Spells at home for the Elf ones, which I didn't use at all and forgetting the help given to Heroes during the Quest, an evening to forget ............ but really liked the Quest!
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Re: RISE OF THE DREAD MOON discussion

Postby Aki » Monday January 8th, 2024 7:41am

Once I finished Rise of the Dread Moon the first thing that comes into my mind is: surely I'll play it again.

It's a nice expansion where playability is ensured with an expert group of Heroes like mine (GS, KK, RotWL, MoM) and in my opinion also with a less experienced group thanks to the camouflage mechanic which helps less strong people to avoid attacks. But, as I said, I'll try it again.

There are many new features that I liked, first of all the Alchemy deck which I already miss, nothing transcendental to be clear and certainly to be improved, but the idea of ​​creating potions excited me a lot, even the Hideout is a nice idea to give breathing space for the Heroes during the toughest missions.

I liked the enemies, lots of little wizards who together can hurt, no op monsters like Wolves, people who attack diagonally or pass through walls to get around the classic cap on the door, setting the app to <<attack the weakest >> rest assured that people like Specters and Assassins will do their duty anyway, the Mercenaries are the same as those in Frozen Horror so I won't dwell on them, of the new equipment I appreciated the Smoke Bombs, especially in those rooms where you he immediately puts the monster in front of the door, while I haven't actually used the Caltrops but they can work to block dangerous charges like those of the Assassins, perhaps in a corridor, the Reagent Kit was useless even with the Wizard in the group.

I feel like saying that the difficulty level is halfway between the classic KK, RotWL and MoM/FH expansions which I think is exactly what we needed and it's no coincidence in my opinion, you can absolutely say that the team who worked on the project really knew what he had to come up with, a pack of missions with scalable, fun and not overly difficult gameplay

Good job Hasbro!
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Re: RISE OF THE DREAD MOON discussion

Postby Maalicia_Ironhoof » Saturday January 20th, 2024 9:54pm

One of the things that beefed me is that the 2 tiles (Plaza and Hideout) did not have correct vector line art created for them, the images placed on the maps are just monotone versions of the tile artwork (this may have been a time constraint - or just simply how they will do this from now on...).

I'm unfortunately not a wizz on this stuff, but attached is my attempt at a vector version of the Plaza tile - or has some one already done this - and better?
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Re: RISE OF THE DREAD MOON discussion

Postby j_dean80 » Saturday January 20th, 2024 11:09pm

Speaking of, HeroScribe needs an update with all the new tiles/heroes/monsters/traps/etc.
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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Sunday January 21st, 2024 1:31am

I would love to see that. I know we have alternatives now, but can someone make it happen?

I have made remixed quests for ROTDM in HeroScribe but I had to use proxies for the icons of the new stuff (the all in one icon pack includes images from a variety of sources, pre-remake of course).


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Re: RISE OF THE DREAD MOON discussion

Postby Maalicia_Ironhoof » Sunday January 28th, 2024 6:20am

Hideout tile so far
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Re: RISE OF THE DREAD MOON discussion

Postby LucaRocks » Sunday January 28th, 2024 8:17am

Got shipping notice today from Hasbro Pulse for the Dread Dice and Scroll! Can't wait!

Hopefully that means they will go on wide release soon for others who missed them!
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Re: RISE OF THE DREAD MOON discussion

Postby LucaRocks » Thursday February 1st, 2024 6:34pm

Sorry, shipping notice was today. Previous notice was just a pre shipping notice.

Things are rolling along as expected. Hopefully we'll have the Ogre preorder sooner rather than later.
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Re: RISE OF THE DREAD MOON discussion

Postby Kurgan » Thursday February 1st, 2024 7:34pm

Isn't there an AI vectorizing app that everyone was talking about not so long ago? Maybe try that on a high quality scan of the original tile?


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