That Guy In The Sky wrote:Apologies as no doubt this has been queried before here...
So I've bought the packs and downloaded the App, is there any way I can set the App to just end the Quest once completed WITHOUT having to return all the Hero's back to the stairs/door out etc?
Thanks.
No, most quests you have to return to the stairs, or find the exit door. There is no way to make the quest end earlier.
On an unrelated note, I finished Quest 8: The Search for the Scepter, from the FH. A number of interesting things happened. I noticed the AI for Ice Gremlins when they attempt to steal is a little different than normal monster behavior in the app. A couple of times, an Ice Gremlin ran past a couple heroes to try and steal from a hero lower on the totem pole. If for some reason the target does not have something to steal the gremlin immediately follows up with an attack.
There were also some shenanigans with the ice tunnels, I was able to exploit somewhat. In one case and Ice Gremlin stole an item and ran through the ice tunnel. My Barbarian ran in after it only to find an empty room. I assumed the app was allowing me to share a space with a monster, but on the next turn, I moved the hero off the space and the monster was gone. When multiple heroes go through a tunnel the app shifts one hero over to make room for the new one. If a monster is there, instead its instantly destroyed, but not entirely. What happened was I found the other adjacent square next to the tunnel became impassable. It looked empty, but heroes were not able to move through it. So in theory if multiple monsters were to go through the same tunnel, their invisible corpses could block heroes from moving off the square, becoming stuck, or making progress further into the quest impossible.
Also, monsters going through an ice tunnel end their turn, just as a hero does, so you can run back through the tunnel, and on the next turn they will chase after you only to lose their turn to have all the heroes wail on them before they can do anything. Monsters will not use the tunnel if a hero or another monster is standing on the other end.
I had another occurrence of cheating Crossbowmen. This time they were behaving normally, until the last one fired at the Druid once again, either through the corner of one room, meaning the arrow would have to go though two walls. Or it could have flown around the corner, and over the Dwarf to hit the Druid.
One last thing of note was the app crashed on me trying to do some tactical maneuvers. To avoid risking heroes falling into the instant death crevice, I had 3 heroes wait outside around the corner to set up an ambush. The Monk (with the Snowshoes of Speed) would open each door one at a time to have the monsters chase her back to where the others were waiting. The Monk got lucky and killed one Dread Warrior with her Crossbow as she was running back to the others. The app crashed on the following turn when two Dread Warriors, the Polar Warbear, and the Yeti were all trying to funnel into my ambush. Not sure what caused it, but restarting my phone seemed to fix the issue.