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wallydubbs wrote:Markus Darwath wrote:Yes, there are some people who think in the manner that you are criticizing, but to be blunt, dignifying their absurdity with your outrage is counter-productive at best. Those types are well practiced at distorting facts to fit their ridiculous agendas, and we would do well not to stoop to their level. Twits, from the self-appointed arbiters of political correctness all the way to members of the KKK, are most easily robbed of their impact simply by ignoring them as being beneath any concern or contempt.
What the hell are you going on about? I agree that Hasbro has gone a bit woke and lost its mind along with every other major corporation with an agenda. People with sanity just want to live by the truth. I think someone was just making a point that we don't need to be so inclusive to orcs because orcs aren't real.
Do what you wish as story master, I'm just saying an orc bard is inconsistent with medieval orc lore. It's a bit silly and D&Dish and that what happens when Hasbro enlists D&D players to make new quests and characters. The generic nature of HeroQuest has been a bit sidelined when all new heroes are now diverse races built into classes. The original Dwarf and Elf were stereotypical models of a warrior from their respective races, but it's grown a little convoluted now with a Rogue and Explorer being of those races leaving two of our beloved original heroes as just that: classless stereotypes.
I think you start drawing the line, at least in HeroQuest, when the line becomes inconsistent with the HeroQuest story.
Markus Darwath wrote:I agree with the three points you make here. I'll try to reiterate what I was saying more succinctly. Wokeism and racism are both stupid. They are the kind of stupid that craves attention and therefore loves to bait rational people into responding to their nonsense. Protesting against it grants them the attention they crave and encourages the perpetuation and growth of said nonsense. I think there's a better chance of making them shut up and go away if they suddenly had no audience. The best form of protest is to ignore the extremists, refuse to engage them, and generally treat them as persona non-grata.
My apologies, sir. When you mentioned the KKK I thought you were taking the racist stance. Racism wasn't really an issue anymore until BLM started. I'm relieved to know you still have your wits about you.Markus Darwath wrote:I'm going to commit what many will see as heresy, and state that I personally find D&D to be the superior game overall. HQ is what one pulls out when there hasn't been time for proper game prep and you just want to take a break with something light and easy. The "Lore" is pretty much just a loose, clunky explanation for why the heroes are there and what they're doing. The only reason I use the quest books at all is because it's easy and avoids the work of world-building for what, in the end, is a board game. As such, I like the mechanics (once built an opposed-roll combat system for D&D, but it was too slow in game play) and I love the abundant miniatures assets that come in HQ and it's expansions. But let's face it, most of the 'story' behind the classic HQ world is less than deep and rich. Having Zargon, Mentor and LoreTome as important names just kind of screams "low effort."
Yes, indeed sir, that is a bit of heresy, however I'll respect you for being forthcoming with horrific opinions. For some D&D is too complicated and too long for some gamers to get behind. Though I have little doubts that for a dedicated group D&D can be superior and a lot of fun. But not everybody is eligible for D&D because it takes too long to learn and not everybody has the time for such a long game.Markus Darwath wrote:Again, I pretty much view the "HeroQuest story" with all its cheesiness and inconsistencies to be something that is best hand-waved and not pondered too deeply. In fairness, I feel the same way about D&D's default setting as well. I am absolutely not in love, or even like, with the Forgotten Realms and really wish that through the decades the core rules of D&D had remained fully setting agnostic and anything that could be construed as setting specific had been restricted to separate resource publications.
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