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wallydubbs wrote:The point I was trying to make is that a traditional Bard lacks fighting prowess that wouldn't be the best allie for a battle. I meant this in general, not in HeroQuest.
If you recall the Dungeons and Dragons movie, Honor Among Thieves, the group consisted of a Bard, Barbarian, Wizard and Druid (funny that, we can run a quest pack with these characters), the main character (which I assume was a bard because he played a lute in one scene) wasn't any good at fighting. He was just clever and came up with plans.
Markus Darwath wrote:The idea that not all orcs are evil is not 'woke.' It simply allows for greater variation in plot and unexpected twists. I say this for the simple fact that -orcs aren't real-. They're a fantasy invention. 'Woke' has to do with identifying certain real-world groups as perpetual victims and insisting that they therefore be elevated and coddled as a display of "fairness." It just doesn't really apply to made-up species in a fantasy game.
And as far as orcish reproduction; how do you explain half-orcs in D&D? Tolkien is not the absolute and sole source for fantasy lore.
Markus Darwath wrote:Sorry, I and several people I know have been throwing the occasional non-evil orc, goblin, kobold, whatever bands into adventures for -decades-. The purpose in doing so is a) to toss an unexpected curve now and then and b) to encourage players to think more analytically and strategically, rather than rush in and slaughter everything that looks a certain way.
Marcus Darwath wrote:Yes, there are some people who think in the manner that you are criticizing, but to be blunt, dignifying their absurdity with your outrage is counter-productive at best. Those types are well practiced at distorting facts to fit their ridiculous agendas, and we would do well not to stoop to their level. Twits, from the self-appointed arbiters of political correctness all the way to members of the KKK, are most easily robbed of their impact simply by ignoring them as being beneath any concern or contempt.
Marcus Darwath wrote:But I will also reiterate that every game-master's world is uniquely their own. To boldly declare that certain mythical/fantasy creature types should only ever be portrayed in a certain way on the basis of "history of the lore" is also "lazy and ridiculous." I mean, I've never read the books myself, but I'm sure there are a LOT of R.A. Salvatore fans who would find the world a lot more boring if no one had ever bothered to ponder, "what if there were a -good- drow?" At what point, exactly, do you draw the line of "the lore -must- be inviolate" vs. acceptable creative license?
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