Hi, I mostly like the three new questpacks. Each one of them has its own personality so it enrich a lot the game re-playing.
In case of Prophecy of Telor, here are my very first impressions, considering I have not played it yet of course. Overall feeling is very good:
BE CARE, EXPLICIT SPOILERS AHEADPROS:- It has been designed by the original creator of HeroQuest, which is a win since I think it preserves quite well the charm of the original basic game, even it is improved in some ways. Steven Baker has provided us something new after 30 years but avoiding adding so complicated new rules. Addons fit very well which what already exists.
- I like how the story is developed, including the middle pause. I enjoyed a lot the idea of Steven to visit again a place already visited in the game system (the Melar's Maze).
- The Talisman rules have revived a lot this (quite silly) artifact, which have a key role in some quests. I think this feature rises the game to another level compared with basic game system quests. Really good idea to allow its bearer playing with Chaos spells (sorry,
Dread spells). We will see how those rules work during playing sessions.
- Quest #3 stairway is another simple concept that fits very well I think and never seen in an official quest before.
- I like the final bad guy, I think defeating him will be a difficult challege for the heroes.
- Very good idea including a text where it is clearly said after which quests the players can go shopping.
CONS:- There are a few points not too original, some design concepts already seen in classic quests are again repeated here, but Ok, not everything should be new.
- Zargon's Flame concept in last quest adds extra difficulty but making a general change of the basic rules for combat during this quest. I am not too fan of this kind of changes since they cause luck more important during dice rollings, like black shield defence rule for some monsters in EU Dark Company quest. I think it is a vague way of increasing the difficulty of a quest since it is the final one but I assume there are not too many more so Ok.
- The story is good but somethimes how it it told has an excess of complexity. It is not too much clear sometimes what is happening with Melar spirit. The information is there but sometimes it is mixed with other events a characters like Telor that helps to loose a little bit the main storytelling but maybe is my poor English or maybe HQ storytelling has never been very rigurous, so Ok.
- Questbook has some inexplicably erratas (see related thread
here).
- Minor point, but the rules for accessing to the sunken room in Quest #9 are not bad but may have been better explained or more worked, I think.