• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Thoughts on the New Druid Hero?

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: Thoughts on the New Druid Hero?

Postby lestodante » Tuesday November 30th, 2021 6:21pm

Seems like they changed the Shapeshift spell, at least the text.
In the first demo version, feature online it added 1 extra dice, both in attack and defense.
In the released version it only adds 1 attack die and reduce the defense to 1 die only.
Which one you think is more balanced?


Rewards:
Participated in four (4) Miniature Exchanges. Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Ice Gremlin
Ice Gremlin
 
Posts: 2201
Images: 5
Joined: Saturday January 7th, 2017 9:40am
Location: Italy
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Thoughts on the New Druid Hero?

Postby Kurgan » Tuesday November 30th, 2021 7:35pm

Good catch...!
You do not have the required permissions to view the files attached to this post.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Doomguard
Doomguard
 
Posts: 4218
Images: 84
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/hYEBbxsKGC
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Thoughts on the New Druid Hero?

Postby Kurgan » Saturday December 11th, 2021 3:11am

lestodante wrote:Seems like they changed the Shapeshift spell, at least the text.
In the first demo version, feature online it added 1 extra dice, both in attack and defense.
In the released version it only adds 1 attack die and reduce the defense to 1 die only.
Which one you think is more balanced?



Edit: I finally had a chance to look at and compare the cards to the playtest page.

Playtest version:

Shapeshift grants you 1 extra attack and defend dice. The spell is broken when the Hero suffers 1 point of Body damage. Regain this spell when your body points return to their starting number.


Release version:

Shapeshift grants you 1 Defend dice and 1 extra Attack dice when attacking a monster that you are adjacent to.The spell is broken when the hero suffers 1 Body Point of damage. Regain this spell when your Body Points return to their starting number.


Looks almost like a typo. It would seem the release version intends to say 1 EXTRA defend dice, so nothing different there. Yes, they left out a space between "to." and "The." A new detail is that it only applies when attacking an adjacent monster. Odd that they say "when attacking" because you normally don't get to cast a spell while attacking (and you don't defend while attacking). I guess they probably meant to say when engaging in combat with a monster, or else the act of attacking the monster activates the spell (but then you'd get the enhancement only to your attack until you defend... and then add one to whatever you defend with).

I agree the new text is a bit more confusing. I guess it is WEAKER now because it couldn't be activated to enhance the use of the Crossbow by the Druid. If you read it (I doubt this is correct) to say you are ONLY able to defend with 1 die while attacking with 1 extra attack die to an adjacent monster, meaning it gives you a strength bonus but weakens your armor as a handicap. You can't turn the spell off but it ends automatically when you lose one body point. Does this mean when you're hit by a ranged attack, you defend with your normal dice? It raises a lot of questions if you read it this way. I'm not sure...

This made me go back and look at the other previews and apart from using numerals instead of spelling them out (ie: "1" instead of "one") and re-arranging a few sentences, the content is identical for those new hero spells and their weapons and descriptions.

Your thoughts? I think it could have been written better to clear this up. Did Doug Hopkins design these heroes (Nikki Dawes did the art for the Druid and Shauna Nikkason did the art for the Warlock, not sure who did the Orc Bard's art exactly)? Somebody should ask him on Twitter or Instagram or wherever he hangs out.
Last edited by Kurgan on Saturday December 11th, 2021 4:23pm, edited 1 time in total.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Doomguard
Doomguard
 
Posts: 4218
Images: 84
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/hYEBbxsKGC
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Thoughts on the New Druid Hero?

Postby banjo_oz » Saturday December 11th, 2021 10:36am

I haven't had chance to play this new class, but my feeling from the playtest is again that it's a missed opportunity to do something *different* when adding a new hero. As it stands, the Druid is just a Wizard with their own spells and less weapon limits. in my opinion, they should have been either a more healing-focused character (maybe also an alchemist/potion maker?) or stuck closer to the shapeshifting aspect.

The shapechanging is what makes the Druid interesting to me, but rather than have it as a single "self buff spell", why not make *all* the Druid's powers different animal-forms?

Something like:
Normal human form: 1 ATK, 2 DEF (plus equipment bonuses as usual; limited to mostly Wizard gear?)
Shapeshift: Bear = 3 ATK, 3 DEF
Shapeshift: Tiger = 4 ATK, 2 DEF
Shapeshift: Eagle = 2 ATK, 2 DEF, 3 Move Dice
Shapeshift: Ferret = 1 ATK, 3 DEF, doesn't trigger traps.

Shapeshifting should ignore existing "human" armor and weapons (so no "+1 extra die" stuff) but be the Druid's *main* form of attack and defense.

In fact, instead of buying weapons and armor, why not make the Shapeshift abilities Equipment that can only be bought by the Druid? This would add an entirely different dynamic to that class' progression (let the Druid start with *one* Shapeshift ability of choice out of the box, but others must be bought/found).

The big difference for me in doing it this way is that the Druid becomes a very flexible class when fully loaded up with abilities (i.e. you can choose to shapeshift into whatever form best fits the situation) but is very specific at the start (because you can just choose one specialty; i.e. a "scout" would pick Ferret or Eagle, a "fighter" would pick Bear or Tiger). It also makes them not reliant on buffs from equipment (I'd also limit them to Wizard stuff; no Battle Axes, Plate Mail, etc.), so playing one isn't like playing a Dwarf of Barbarian.

I would also not make the shapeshift forms work like spells in that they are not "consumed" when used; you can use them multiple times during a quest. However, they can *only* be activated at full Body (and/or full Mind... maybe something to make Mind more useful?) and the power is deactivated (back to regular human form) whenever you lose 1 or more BP as per the official Druid concept.
User avatar
banjo_oz

Orc
Orc
 
Posts: 42
Joined: Saturday December 3rd, 2011 10:02pm
Location: Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar

Re: Thoughts on the New Druid Hero?

Postby Kurgan » Saturday December 11th, 2021 4:24pm

Those are cool ideas for a new character! I'm just curious what the intention was with the writer of the revised version of the Druid... somebody want to inquire with the author? I'm not on twitter or instagram.


Rewards:
Destroyed a Zombie!
User avatar
Channeler
Kurgan

Doomguard
Doomguard
 
Posts: 4218
Images: 84
Joined: Saturday February 23rd, 2019 7:08pm
Location: https://discord.gg/hYEBbxsKGC
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Thoughts on the New Druid Hero?

Postby Fullork345 » Monday January 31st, 2022 6:32pm

Had a thought about the same spell stacking. If the druid gets it back after being healed and can stack it, by that same rule the warlocks demonform could be stacked, and that one returns after every kill. So I dont know if it's intended to stack.
Fullork345

Ogre Champion
Ogre Champion
 
Posts: 179
Joined: Thursday January 3rd, 2013 7:22pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Thoughts on the New Druid Hero?

Postby SirRick » Monday January 31st, 2022 9:27pm

Yeah, I highly doubt Shapeshift and Demonform are supposed to stack (the Warlock would continually get stronger at a rapid pace).

The Druid seems like a pretty solid hero, and her spells are good enough that she can be an Elf replacement, or maybe even replace the Barbarian if you have spare equipment after completing a few quests (you could even consider replacing the Wizard, but it seems wrong to play without a wizard).

The dagger as a starting weapon is sort of an issue, but if
you play smart she is still fights with 2 dice. If a hero dies in a difficult first quest (like The Trial) you may get an upgrade right away as well. This happened for us. The Bard died, the Elf took the Rapier and gave his shortsword to the Druid who replaced the dead Bard.


Rewards:
Encountered a menacing Chaos Warlock!
User avatar
SirRick

Chaos Warrior
Chaos Warrior
 
Posts: 105
Joined: Sunday January 17th, 2016 3:15am
Location: Minneapolis, MN
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Previous

Return to Miscellaneous HeroQuest Items

Who is online

Users browsing this forum: CommonCrawl [Bot] and 0 guests