whitebeard wrote:Not a fan of importing a D&D constructs terminology and all. Like I'm supposed to know what a "Warlock" is and be excited about it...
Nowhere else does "Warlock" explicitly mean I bargained my soul to demons or whatever.
This character seems VERY specific where every other hero is a blank slate archetype from more classic literature. Barabarian, Dwarf, Elf, and Wizard are effectively Conan + LOTR. We are getting a Druid, good. Where is the Rouge/Assassin, Halfling Thief, Knight/Paladin, Ranger/Archer/Woodsman... We really should have these first.
It would seem that once your female halfling warlock dies, you shoudl not be able to play them again. I mean is there a school that pumps these things out? We just go to the next town and find another one? Barbarian warrior tribes, Dwarven cities, Elf realms, Wizard schools, and Druid Orders all seem "common" enough in a fantasy world.
Also not a fan of putting the character art on the back of the spell cards. The spell cards should represent another school of magic.
For me this character is really just a cool new spell school for the Elf or wizard plus a cool wand item only a wizard can use. And you don't find any of it until an expansion pack.
Perfect. Couldn't have said it better. Needs generic class art not specific character art on the bard, warlock, and druid cards. Warlock is not a classic fantasy archetype and the term is most strongly associated with male witches in other media. The warlock concept could be redesigned as a shapeshifter with the same abilities, otherwise why not make a witch class with differing spells? What fantasy race is this warlock supposed to be? Human, Elf, halfling?
I don't like any of the new three player types or their designs but this one is the most passable i suppose. I really do not like the druid sculpt or the orc bard.