clmckay wrote:Hi Count, how do you calculate the body points of damage percents. I can follow the rest, but that's eluding me....

OK, Body Points of Damage is referring to how much damage the attack roll deals, after subtracting the shields from the defense roll. Let's look at my example of "Monster with 4 Whites attacks Hero with 3 Greens", which is the first image in my first post on this page. In order for 1 damage to be dealt, the Monster must roll exactly 1 more Skull than the Hero rolls Shields. So we sum the probabilities for all of those cases: P(1 Skull / 0 Shields) + P(2 Skulls / 1 Shield) + P(3 Skulls / 2 Shields) + P(4 Skulls / 3 Shields) = 3.13% + 14.06% + 9.38% + 0.78% = 27.3%, as shown on the chart.

The other probabilities for different amounts of damage work the same, except for the 0 damage case, which includes all possibilities where the defending figure rolls

at least as many shields as the attacker rolls Skulls. (Or, in other words, it folds into itself the sum of not just 0 damage, but -1, -2, etc as well.)

cynthialee wrote:Any chance you number crunching demi-gods care to do some number analysis with just one or two of the custom dice in a dice roll for common dice rolls?

I'll get to this in a little while. If there's a specific set of combinations you want, let me know; otherwise, I'll probably pick and choose sets of colored dice at random.