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Heroscape mixed with Heroquest

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Heroscape mixed with Heroquest

Postby dead_format » Sunday October 2nd, 2011 5:49pm

I'll have to look for the rules, but some where a buddy and I set out to create RPG rules for HS. There probably is already rules out there similar, but what we basically did was use the rules from HQ. I didn't own or play HQ but my friend did and from his memory of the game we started creating character sheets, exp. tables, shops, and rules. I know we didn't fully finish the rules, we just had enough there to play test.
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Re: Heroscape mixed with Heroquest

Postby Daedalus » Sunday December 4th, 2011 6:07pm

Found this in my unread posts, so I'm responding late.
On another forum I found a ruleset a guy made a couple of years back that blended HS and HQ, also built from a HS frame of reference. As I recall it had a fully-developed set of monsters and powers.
I think it would be cool to start from a HQ frame of reference and use HS to get the action outside. It would work with monsters like Blade Gruts, but not so well with Deathwalker 9000. Maybe some day....
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Re: Heroscape mixed with Heroquest

Postby QorDaq » Sunday March 29th, 2015 12:03pm

Super Necro post I know... But I am curious what if anything ever came of this. For the most part few componants really translate well between the games in my opinion, however, I feel that the terrain in particular from HS would be hugely useful for HQ exterior/ outside/wilderness adventures. And, of course some of the minis could convert to new monster types pretty easily. And, lastly, the dice are of course reasonable replacements for the HQ dice.

Anyway, just curoious if anyone has run with the idea since the OP.

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Re: Heroscape mixed with Heroquest

Postby slev » Sunday March 29th, 2015 2:18pm

Completely separate, something similar was done on Old Scratch's way back.
http://oldscratch.smackwell.com/cgi-bin ... 1194240479


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Re: Heroscape mixed with Heroquest

Postby Daedalus » Tuesday April 28th, 2015 3:47pm

Thanks for posting that link, Slev. It is a big read, but worthwhile for those who have both games. There is a wealth of development there. :cookie:

Personally, I'd like to see an iteration that was slanted toward four separate Hero players against a M/Z player. I imagine the order markers would work as initiative for the Heroes, as everybody would get a turn. A monster squad or monster Hero's order marker would also work for initiative, However, if there were any unused order markers in a room with few monsters, then the markers could be used for one-time effects (limit one per monster squad or monster common Hero). These could be special abilities requiring an extra action which are added to the HQ monsters, such as move/attack/move for Goblins. Alternatively, the AHQ actions mentioned in the topic (ie. laying a trap or raising an alarm) could be used instead.

The order markers would become more strategic if greater numbers were employed in an outdoor battle, which is what I'd want to see done with this kind of hybrid game. I mean, the terrain is so cool. A player could decide between mercenary squads, which would probably be bonded to Heroes. An Army of Darkness finale would be a cool way to implement this, in my opinion.

Most of my HS stuff is back in the States while I sit typing across the Pacific. :( I bought a couple of the D&D expansion sets (with the Drow)and expansion packs along with some of the other stuff that was easy to get as HS left the market. I don't remember the rules, but the style of play more closely matched an HQ dungeon crawl than the vanilla starter sets. I remember things like mobile treasure glyphs--both temporary and permanent--and spell casting being available. I could see playing straight HS and HQ-HS when I one day reclaim them. Now I'm the wistful old man.
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Re: Heroscape mixed with Heroquest

Postby slev » Tuesday May 5th, 2015 4:47am

The idea was that the Leader would change each turn, so that all four HEro players would get a go.

We never got that far, but I did have an idea of the EWP spending counters to draw cards from a deck of nastiness for later play...


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